Ill name it…base gun name will be The Shot
Two variants, The Buck and The Bird
It literally is a heavy weapon that acts as a Massive shotgun. It benefits from shotgun modifiers the way the sickle does.
1k x86 for The buckshot. Low critical hit damage.
600x 108 for the bird. High critical hit damage.
It doesnt actually have to shoot that many just visual trickery of mutiple groups of bullets flying out. Causes knockback 20% extra damage to shields.
Could work like The lob but the visual is a bunch of pellets at highspeed instead if an orb or multiple orbs of bullets. For game stability reasons.
It will have an alternate firing mode which loads a massive Slug and it basically shoots a slug like a railgun. You can see it for a tiny second as it leaves the barrel exploding out but it travels and spins very fas. So sniper rifle superspeed and the air is set on fire in front of you, does increased damage to armor by 100% and penetrates targets. Can hit mutiple spots and increases in damage for each hit by 2%. Straight following the bullet. Its the games version of Bore. Causes minor fire damage to the user and the barrel will smoke. Benefits from sniper rifle modifiers.
Can only be used if a barrel is empty. Has two barrels
Either mode will cause a target to splatter if overkilled.
Consumes 8 ammo. Alternate fire can only be available. After shooting. A shot.
Red text " who shot cha? " -really big game hunter
The visual concept is a old olive brown bronze wood grip and base cannon with two massive dark iron barrels.
Imagine two rocket launchers or cannons side by side like a double barrel shotgun but its a very heavy weapon. Has old school Jackobs massive shotgun look.
Its loaded from the end of the barrel
Reloading is dumping a giant brown pouch you can visually see Jakobs Black Powder into the barrels and dumping a container which is probably all the pellets after
Alternative fire visual is the same black powder and sliding a giant slug into the barrel which makes a thud noise or heavy sound.
Damage wise itd probably do what a plague bearer already does but slightly more if all shots connect or mutiple targets are lined up/massive body has many critical spots.
Magazine parts
Over compensating. Increased ammo cost and damage or Efficient slightly less ammo. They determine mag size beyond normal mag at 16.
8 amm per shot normal.
Barrel and sub barrel allows two prefixes or standard.
Penetrating. Probably most desireable. Normal shot hits targets behind original target. Increased shield damage.
Fragmented. Normal shot does Explosive splash damage at 10% on hit. Only available on the buck.
Big kick. Massively Increased knockback slight damage increase. Even more Massive recoil and slight Player move back. Pure damage roll. Decreases reload speed.
Tricky. Richochets once randomly. Slightly decreased damage on hit. Increased damage on richochet. Increased reload speed.
Soaring. Bullets fly further and last/travel longer. Increases speed of shot massively, increases distance speed and accuracy. Increased damage to flying or airborne enemies by 20%. Bird version only.
Mortar. Has a drop curveshooting slightly up. Hard to aim. Increased critical.
Or standard
Base Parts
Magnetic. Very close grouping of shot increased accuracy. Longer gun barrel look.
Or Spread. +1%splash damage accuracy decreased massively. Fires in wide cone. Shorter gun barrel look.
Or Standard.
Scopes are all jakobs styled variables.
Grip can be standard or braced which reduces player recoil and knockback increasing firing speed and reload. Special grip part.
So those are all the parts that can spawn mechanics wise imagine a bullethail like the lob but multiple ones and made of bullets and faster. Doing this for game stability.
Edit: ive thoroughly thought through parts balance and given it alot of time and thought. I hope you guys like concept. Thank you for reading!