Hi all,
I have an issue with my build and I can’t work out for the life of me what the problem is. It’s likely either a bug or me misreading/misinterpreting something but here goes.
I run with the transformer shield and in a pinch I shoot around me with a shock Lob to heal me. This works fine until recently, specifically when I use this class mod:
Now after using an action skill (phaseslam) with fire or corrosive, it damages my health but shields remain full. This lasts for a while until I receive no health damage and no shield loss (increased as intended).
This is the effects in play a split second after action skill:
I strongly suspect it’s something to do with Rush stacks, specifically in relation to this mod and maybe in relation to the +weapon damage and +splash damage. When removing Violent Tapestry with this ‘problematic’ mod, I can’t replicate the problem.
Using my other normal mod (a breaker) and even other phaseserkers, with and without Conflux and with different values, I can’t replicate this in the same way. Amara’s arms from helping hands do appear as if I’m receiving some damage but I get no health or shield loss.
The Lob I use is a Shock Lob at about 20k damage with a gunner anointment (so gun anointments aren’t the problem here).
This is my build with Violent Tapestry on:
https://bl3zone.com/planner/AAA5BC4BF5BN5BQ1BR3CB5CC5CD3CE5CF1CH5CJ1CK5CL1CM1CN-ac1ANef1ACel1AI
So assuming rush stacks are the problem, why? In theory I should have more rush stacks but still shouldn’t hurt me and increased splash damage radius shouldn’t hurt me as I’m still using shock gun on a shock-absorbing shield.
I don’t believe guardian rank skills are the problem but for sake of being thorough, here’s my progress here:
As I say, I reckon it’s either a bug or I’m overlooking something but I would appreciate any help. I can get other screenshots or test other stuff or even clear up some points here if I’m not making sense.
Thanks!