Bug? multiple O.P.Q drones after 4/30 hotfix

looks like Leave No Trace can proc on the alt fire mode of the O.P.Q-System now…

I’ve gotten more drones to spawn – up to 8. Before today, I never saw LNT proc on the alternate firing mode, now I get 2-3 extra drones regularly. Weird that fixing this on one character would move it to another… :face_with_monocle:

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I thought i was seeing things, i definitely saw the same thing. Did you have two fang speced?

I’m trying to figure out why but it’s happened to me while I’m aiming down sights at an enemy. I can keep tapping the trigger and shoot out multiple drones in row until the target dies. Never happened before this update for me.

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So LNT spawns an additional OPQ each time it procs? That is awesome! I am sure we will not be able to figure out a way to totally break this in gameplay. Just another reason the OPQ is amazing.

As long as the ammo count goes back to 1 before it forces you back to the regular mode you can fire another drone out. I’ve gotten 13 out at once. That’s just shooting and not using a hunter seeker to help proc LnT.

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Yep, I tested it too. It works. Let’s not call this a bug though - I would rather think that they actually have tried to make this an interesting interaction for us to explore.

A bit OT - good lord, has anyone paired the OPQ with a relic boosting passive area-of-effect damage? I would submit that this would be among the best passive boosts to the weapon. The OPQ already is really, really powerful, but when you pair it with an artifact with AOE damage, it is a whole ‘nother animal.

What a beast of a weapon. I love the OPQ. Probably my new favorite weapon.

before patch alternate fire mod was generating 2 drones with Zane Playing Dirty, so no reason that similar skills don t work with Fl4k

FYI for all I was fully specced into Two Fang (but not using a Deadeye) as well as LNT. I did not de-spec either of those to see which was creating the interaction or if it was the combination that created it. Could be both in this case - that is; Two Fang might have proc’ed on the initial shot and then LNT can cause another drone to spawn each time the drone crits either naturally or via Megavore. Not too certain though.

Test away! This one could be fun. My recollection is that when you switch away from the OPQ, the drone explodes, right? So no crit-swapping shenanigans I don’t think.

Nope, so it’s definitely LNT that creates the extra drones. No idea if Two Fang could potentially proc 2 drones at once but I would be very surprised if it did.

Well, it was something that we couldn’t do last week, and in the 4/30 patch they specifically removed a similar interaction for Moze. Removing multiple drones for one character and intentionally giving that same ability to a different character seems…unlikely.

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I mean, in theory, LNT is working properly with the weapon. There is a 1 mag for the drone weapon, so if it crits naturally or via Megavore, there is a chance for an ammo to be added to the “mag,” so adding another drone when the original drone crits seems consistent with the design of how Fl4k’s skill tree is supposed to work. So the way this works on Fl4k actually makes sense in the context of Fl4k’s skill tree design, at least in my mind.

Or maybe I am just talking myself into a cool unintended interaction being something other than what it is - a mistake. :rofl:

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I mean it would be awesome if it was meant as a genuine fix/buff but in the context of this patch specifically, it would mean GBX took away something from one character and gave it to another. I don’t really like imagining what the game would turn into, if they took this approach to balancing.

If they just gave up and let any ammo/mag preservation skills proc drones, I wouldn’t complain…lol

Wait can the drones also crit from megavore?

Its not that they removed the multiple drones, just the sheer amount of them, can still get 5 or so, before it was as many as you could tap in 5 secconds ( 20+ - i did keep a screenshot of the drone army)
Lowering the fire-rate of this secondary mode probably made it easier for LnT to proc before forcing a switch

  • can also get multiple if your absorbing ammo through a shield
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I believe that is part of the mechanic that procs the additional drones. The alternate firing mode only has a mag of 1, but the drone itself I think has the same number in the mag that the weapon itself has. In addition, you can still shoot the alternate firing mode twice with Two Fang. So that already can give you an extra drone, which gives you more chances to crit and add an ammo to the mag.

In addition, although I have no proof of this (this is 100% my own theory based upon messing around with the alternate drone firing mode last night), I believe that the mechanic at work with the OPQ drone likely functions somewhat similarly to the Hex grenade, where the drone can crit on its own or via Megavore.

Once the drone crits, it can proc LNT, which then adds another drone ammo to the magazine of the alternate firing mode, and then the process starts all over. The more drones you have, the more you can crit, etc.

Again, all this is just a theory of mine based upon how I saw the drone functioning combined with what I know about the synergies in Fl4k’s skill tree. You probably could definitively test this by de-spec’ing Megavore and Two Fang but spec’ing into LNT and then shooting a drone near an enemy. If you see it hit a crit and refill the ammo of alternate firing mode, then it can crit naturally, which would also mean it can crit via Megavore. If you do not see it crit, then spec into Megavore and see if it crits then. If it does - or doesn’t - then there is your answer.

Sorry for the long explanation but I wanted to make my thought process clear. Someone else on these forums may already have tested this theory. If so, hopefully the person will see this thread and jump in.

Exactly, all Gb did was lower alt fire rate, because with Moze some for the road you can fire without consuming ammo for 5s and potentially crash the game with too many drones

I maxed it out… no crash; only that the drones exploded so often it was hard to escape death; and nothing could survive their onslaught

I personnaly never observed crashes with that either but that is the official justification which is believable since I still had a lot of crashes when things get hecktic since update.

Related to topic: in the case of Moze the bullets from drone crit and proc crits skill (redistribution) which is a way to get more drones (record 10)I have yet to do it with Fl4k

Hmmm I did get 2 crashes the day of the hotfix. I didn’t have multiple O.P.Q’s at the time but I was using it. But this game is such a mess atm it would be hard to pin down the exact reason for any given crash :confused:

I got 15 and 18 drone counts yesterday so uhhh if # of drones is a stability issue I don’t know how long this effect will last, at least in its current form. I wonder why they didn’t just add a cap to how many drones can be on the field…any change to a gun that lowers fire rate is going to benefit LNT.

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Definitely a bug I think, sometimes I am able to shoot more than 5 OPQ drones

Yes. Had no points spec’d and was seeing crits from the drone.

When you shoot the ball out that can proc the shock explosion. It seems you need to hit the enemy with the first, secondary-fire ball so you get one more ammo back into the mag. By the time you fire the second ball out the first drone is already shooting proc’n LnT to start the chain reaction.

So I threw a cloning hunter seeker and let it start shooting an an enemy. Then fired the drone out and watched the ammo. And I had a bullet return to the mag without shooting the gun or having the drone spawn from the ball. I have 3/3 into LnT. So that’s one way to spawn more drones.

Had only 2/5 into Two Fang from mod and that will shoot two drones out at once.

And from Thic’s video on the weapon the shock blast double dips from V2 damage increases. It counts the whole clip of the gun as a projectile.

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