Am I the only one who hates the OPQ System?

I was super excited to get my first OPQ. The Carrier is one of my favourite weapons, so I couldn’t wait to try another legendary Atlas AR.

The thing is, the OPQ’s huge dmg stats have basically made 90% of my old favourite guns obsolete, yet it’s also more boring to use than most of them.

The best thing about BL3 weapons, even more so than in previous BL games, is the interesting mechanics they bring to the game.

Jacobs guns encourage crits. Tediore guns reward good spatial awareness and accuracte throwing. Atlas guns (except for OPQ) make you use the environment to shoot around corners. The cutsman requires you to get your angles and distances just right. Launchers give you huge damage but at the risk of blowing yourself up or being caught reloading. Other guns have interesting stacking mechanics, specialisations, gimmicks, handling difficulties, synergies with other items, etc. etc. etc.

But the OPQ is as straightforward as they come: you point, you shoot. Quick reload, low recoil, so you just rinse and repeat. There’s a drone to mop up after you in case your aim is bad, and there’s a periodic electric explosion so you can shred shields and health simultaneously without even bothering to switch weapons.

Don’t get me wrong, there’s nothing wrong with the OPQ per se, and the game needs straight-shooting guns too. But the ludicrous damage means that all those interesting, quirky, fun-to-use guns are all but pointless now. Why run out of ammo tickling an enemy with an M6 carrier when an M4 OPQ will melt him in 2 seconds?

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I don’t disagree - it has no particularly interesting legendary effect outside the drone gimmick (which just got nerfed) but renders the Q system irrelevant.

A legendary done well in comparison is the Carrier - on a shot by shot basis it’s worse than the Q but add some elements or find the right situation and it shines.

The OPQ is just a crutch to make the mess of M2.0 less painful.

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I don’t know what you were expecting. It’s a super Q system, which itself was just a really powerful but straightforward assault rifle without weird gimmicks.

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Anything that gets me to try something other than a Lob or Redistributor is good by me. I’m even enjoying the Recursion now. I know, that’s also considered OP, but I hated it before. Now I enjoy it. I also like using the Kaosan. I need to find a new pistol to use. I love the Wagon Wheel, but the lack of burst/auto fire is killing my trigger finger.

There will always be a BIS (best in slot) item or items. Give it a few months and something else will come along. I remember when the Crossroads was BIS. By the time I got one, people moved on to other things. I loved the very first Hyperfocus if found, but no one used it. Now it’s considered BIS in some builds. Maggie? Remember her? I was so jealous of my friend’s Maggie. Now I rarely use it except to test some broken interaction.

A year from now, when every build is using the Redistributing HyperRecursion LobCake, you’ll think back fondly about the good times you had with your OPQ. :slightly_smiling_face:

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No, what made “90% of my old favourite guns obsolete” was not “the OPQ’s huge dmg stats” but the tankyness of the mobs in M10 tanks to the MM multiplyers. No one thought that the old Q-System was “to much” back in Mayhem 1.0, most people just looked at it as a “oh this weapon is also really good” kind of gun. The Q-System had ~2k * 2 vs. 1000% in M1.0 while the O.P.Q. System has ~8k * 2 vs. 12500% in M2.0, now you tell me who got the better deal here.

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I wouldn’t say I hate it but I do agree it’s not the most interesting or engaging gun to use. I have one and been carrying it around but not using it much. Some enemies I run into don’t die properly with other guns I’m using so OPQ is a good gun to have as an alternative for enemies that don’t want to die by my preferred method. That being said…I think the Yellowcake is also occupying that space rather well so it may not get a lot of use.

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I love the OPQ! LOVE IT. I got a MM6 Version witht he 300% above 90% annoint and I’m still using it over the 2 MM10 that I just got to drop. I also love the No Pew Pew, and the Kaoson. I’m going to go loot the universe now to see if I can get a Maggie to drop, and I’ll be going to get myself a sandhawk here pretty soon.

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I just don’t care no offence but if I don’t like it I don’t use it that simple doesn’t matter what the gun does or is

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I don’t hate the O.P.Q System - what I hate is that it doesn’t seem that any other weapon looted at the same Mayhem level comes within an order of magnitude of doing the damage it does. I’ve looted some really nice guns that normally I would love to use, but they simply take 3 times as long to take down the same mob as the O.P.Q.

Don’t nerf the O.P.Q (any further) - start bringing some of the old weapons up close to the same level of effectiveness.

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I’m enjoying it quite a bit.

Have you tried the new cov nopewpew I think it’s called

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Yeah, I’ve got a few of those, they’re definitely nice as well.

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We need more people like you.

As stated above… It is an
(O)ver
( P)owered
(Q) system.

Its nature is literally in the name ^.^

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lol I didn’t mean it in a no now be quiet kind of way I honestly just don’t have a problem with any gun in that way like I hate the anarchy like irrationally hate it lol so I just don’t use it that simple even though I hate the gun lol

That’s only true to a point. It obviously does matter what the gun is and does, which is why neither you nor I any longer use that really cool level 27 gun that we found in our first playthrough.

But while what you said was a bit of a throwaway rhetorical statement, I do agree with you on the whole: just enjoy the game and don’t feel the need to use anything you don’t have fun with.

Usually, that’s the mentality I have. I mainly play to have fun (rather than hardcore farming or whatever), and use the guns and gear that make the game the most fun for me. I actually almost never use a lot of the stuff that people seem to talk about the most, simply because it doesn’t suit my preferred playstyle: krakatoa, the lob, pearl of ineffable knowledge, most Jacobs or Dahl weapons. I’ve always used heaps of Tediore guns even though they’re weaker than others, simply because they’re fun. I’ve never even liked guns with “On Action Skill End” annointments, even though they seemed to be seen by many as the holy grail of annointments.

But with Mayhem 2.0 there comes a point when certain builds/gear just aren’t feasible anymore. Case in point: Melee Amara, which used to be my favourite build to play. I had a near-perfect melee build, including an artifact that gave me 3 separate different melee buffs and added cryo damage to melee (which froze enemies, making them of course more prone to melee damage). I’d have a blast playing almost exclusively with melee and the Face Puncher.

But then Mayhem 2.0 arrives and I naturally want to explore the game at higher mayhem levels, only to find that melee just isn’t feasible anymore. I didn’t mind being a little bit weaker than my non-melee characters, but no matter how much you like melee, it’s just not fun to have to punch each enemy 100 times each. Even with my ultra-melee-focused build, it just isn’t feasible enough to be fun anymore (2 weeks ago I would have drooled over the new melee fish grenade, but when I got one yesterday I didn’t even bother using it because melee is just so weak) . And then when a gun like the OPQ drops that melts enemies in in 1/100th of the time, melee starts to feel even more tedious.

So the OPQ was the final nail in the coffin of my beloved melee Amara build. I know that melee is a somewhat separate issue, but to a lesser extent the the OPQ’s sheer overpoweredness (and/or the vanilla weapons’ sheer underpoweredness in M2.0) has been a nail in the coffin of many of my other favourite weapons/playstyles too.

Again, I want to stress that it’s not the OPQ that’s the problem, but the enormous disparity between it and just about every other gun. That, combined with the hugely increased HP of M2.0 enemies. It just feels like Gearbox scaled up the enemy HP crazy amounts with M2.0, then freaked out that they’d gone too far, and added some new OP weapons to compensate…leaving most of the pre-Cartel weapons effectively nerfed.

It can be (and is) argued that the Yellowcake also has the same huge disparity compared to older weapons. But at least the Yellowcake takes some skill to use optimally (managing its split-and-fall trajectory) and comes with the risks inherent to launchers (risk of blowing yourself up, getting caught reloading, or running out of ammo).

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There are players who want the challenge of highest difficulty, and a choice of weapons to tackle it with. Players who are looking for the best pieces of gear, who like putting together a powerful build, choosing from an arsenal of powerful gear that fits their taste (this is sort of the point of aRPGs). If they ask “what kind of builds can I do at high difficulty?” and the answer is “just use the OPQ”, I can’t really blame that type of player for getting kind of annoyed.
And the part you need to understand is that even if it’s technically possible to do some other build, if it’s that much weaker than an OPQ, this type of player will not be interested in such a build. They want to be powerful, but by using something they chose, rather than something that is the no-brainer best option. Being able to choose happens if things are somewhat balanced.

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That’s the problem though it’s not the opq it’s gearbox melee before m2.0 already didn’t scale well did gearbox fix this in the patch nope in fact insanly they made more content worthless it wasn’t really a throw away statement tbh it was more the reality of the game gearbox don’t seem to know how to do thier job properly look at this patch and all previous patches and hot fixes before it so yeah it doesn’t bother me as it seems pointless I mean the higher ups are literally paying the gearbox staff to piss about when you think about it I mean over a month spent buffing moze just to patch that out lol

You mean just use maggie oh wait ion cannon oh wait wedding invitation oh wait anarchy oh wait opq oh wait yellow cake or what ever its called oh wait lyuda lol and the list goes on my friend this has been the case since the beginning pipe bomb any one?

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I think the big difference is that the old Q-system was in a league together with lots of other really good guns. Yes it was good (I guess - I never really used it much but certainly tried it once or twice), but it was just one viable option of many. Whereas the OPQ feels like it’s in a league of its own; just about nothing else seems to come close. And when paired with the tankyness of M2.0 enemies, other viable options start to feel pretty thin.

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