Bottomless Mags with COV

Do CoV weapons just not work well with BM tree? I mean there is tons of ammo regen and +mag size but only matched set reduces heat. I was trying to maximize the bonus for COV and take advantage of Click Click but it seems like most of the points spent in that tree don’t really help COV weapons at all other than saving me ammo…gun still overheats really easy.

Is there something I’m missing about COV/BM interaction or is there some other way to optimze COV weapons or is this just “by design” and COV guns don’t work well with BM tree?

I tested the BM skills and their impact on shots to break. Short version is:

Good: Matched Set, CoL (for reduced ammo consumption), Forge (when combined with the Hangin’ Chadd), Click Click (good, but don’t build around it), Scrappy (reduces weapon startup time)

Neutral: Scorching RPMs, Redistribution

Bad: Iron Bank, Mag Size roll on artifact/class mod

Other pieces of advice:

– It is pretty easy to put together a COV pistol build between the Hydrafrost, Linoage (for bossing), and Skeskils. Keep a Hangin’ Chadd in your fourth slot to refill you ammo through Forge.

– You can also refill you ammo pretty quickly with a Cutpurse Launchpad or Rocket Boots; they both launch 6-7 rockets that count as melee hits, which will refill 300ish rounds to your ammo pool; you could also use the Fishslap, though I haven’t messed around with it.

– Moar and MOARR prefixes are not always a good thing as the increased heat build-up, increased ammo consumption, and lower damage is rarely worth it.

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It’s too bad they didn’t add some additional heat specific buffs for CoV on some other skills in the tree. I would say it’s an oversight but they did add it to Matched Set. However, did they take it a step farther and think what someone getting 5/5 with matched set in CoV would do with the rest of the tree? Doesn’t seem like it. :frowning:

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Its not hard to unlock Forge now that Scrappy adds weapon damage. You could do a Short Fuse build like this.

Well I’m doing a Deathless type build with BM. I mean the ammo regen is fine…I never run out of ammo but the heat is a huge issue. Maybe I’m trying too hard to get benefit from Click Click but it just seems stupid that CoV is excluded from the “bottomless” part of the tree outside of saving money on buying ammo.

For other gun types the mag size + regen allows you to continue firing without reloading which synergizes with skills like Click Click and MODs like Green Monster and Blast Master. However, with how this works currently CoV doesn’t work well for either of those because my gun overheats too easy (even with 5/5 matched set and 4 CoV weapons).

Do we know why Iron Bank and mag size bonuses hurt COV weapons?

I’d have to poke around in the code to see how the COV heat mechanic works.

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Did you found some info about it? Tested heat mechanic ingame with different weapons, shot number before break, timing on overheating and such things and got strange conclusion. -% heat works only for the first line, when weapon already got overheated something strange happens, it can break instantly or continue to fire for absolutely random number of shots. It’s really strange and I think it should not work that way.

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Sounds about right. It’s why COV weapons have the “~X before break”. Part of why it’s so unreliable. I’ve been able to get the Yellow Cake to fire as many as 14 times in a row without overheating… Or as little as 6. All with the same gear and skills. Part of why it makes them so difficult to use with Moze and Blast Master. As soon as you start that reload/overheat animation, you just lost 100% splash damage. With COV weapons, that could be the next shot, or 5 shots from now. Very hard to gauge.

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Yeah, I agree. I been using that Nopewpew a lot on Moze and it’s really hard to stay near the overheat point to maximize Click Click. I wish the heat gauge was more a continuous flow instead of the herky jerky incremental movements it makes. So it would move more slowly but always be going up or down so you could more easily tell how shooting another shot will impact potential overheating.

Better not use COV guns with BM right now, MS more reliable espically for NoPewPew.
I can totally tell they will not fix this randomness, but atm it’s very obscure is it worth even to spend points on Matched set for COV or just roll without it. In my opinion Moze absolutely in need of reload speed more then -%heat per shot, espesically when you can find a COV gun with parts for -25, 50, 75% heat reduction per shot, if I am correct.

MS? Sorry I am not getting the abbreviation…As for the Nopewpew it still wrecks on Moze with the 150 radiation under 50 health there is just questionable value with going down the BM tree to get Click Click. Still good to get Rushin Offense and SRPMs. That being said I may change up my COV build to stop at tier 3 and see if i can get more effective points out of the DM tree instead of mag size and Click Click.

Mind Sweeper. MS.

I really don’t like Click Click Click with COV weapons. It’s another aspect that makes COV weapons unreliable. You want to maintain that state of near overheating… But you have no idea have many shots that actually is before the break.

Moze had the only skills that really help COV weapons and heat, and in theory can do great damage with Click Click Click. But practical application is difficult, because COV weapon gimmick is just that… a gimmick, and an unreliable one at that.

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Are you putting points in scrappy?

Oh yeah. Scrappy is great now. So glad they buffed it.