I thought I’d talk a little about the post mortem Mayhem modifier because it’s one of my favourites among the very hard ones.
To quickly summarize, when you kill an enemy there’s a chance for Death to spawn, which is essentially like a Ghost from the bloody harvest, just slower, much more tanky and if it touches you, you will immediately go into Fight for your Life.
Here’s some things I’ve observed:
1: Death will always follow the player who killed the original mob and ignore the others. This means that he will also seek out Zane’s Digi-Clone, however he cannot actually hurt it (I’m really grateful for that because enemies one-shotting your clone is a pain in the ass, looking at you, Agonizer), so he just ends up circling on the spot next to the Clone and eventually despawning. I could imagine that the same thing happens with Fl4k’s pets or auto-bear.
2: I’ve noticed that my Clone completely ignores Death and doesn’t try to attack it.
3: I’m not 100% sure but I have a suspicion that the game doesn’t treat Death as a proper enemy in some regards. You don’t seem to be getting kill skills from destroying him and he doesn’t drop anything or award experience, either.
4: Death sometimes has a tendency to glitch his way through floors or walls which can be extremely annoying, especially in maps with a lot of verticality (I had him pop up below my feet in the Guts of Carnivora several times) because he can occasionally hit you with no chance of seeing him first. On the topic of seeing, I also feel like he needs to be made a little more noticable on darker maps, maybe give him some kind of glowing outline.
5: His hitboxes appear to be a little wonky, sometimes it feels like shots that should hit him straight in the face just don’t do anything. I recommend using a Lob because the orbs are bigger than Death himself, so you are basically guaranteed the hits.
6: Kinda forgot about that one, but it’s pretty specific anyways: The german localisation of the modifier describtion is completely wack. I dunno if the translators weren’t given enough time or if the team isn’t big enough but yeah… I remember seeing some considerable errors in some other modifier describtions as well, those really need another round of going over because there’s stuff in there that should have been caught before approving those translations.
Another quick thing: I really feel like there’s potential for messing around with him a little. For instance, he could have a small chance to drop a Deathless Artifact when destroyed (I mean, honestly, it’s almost too obvious not to use) and I would love for there to be some achievement and reward related to it (i.e. a skull-based skin or head for having cheated Death 100 times).