So I got this beauty tonight:
And my first thought was “how would this work with Deadeye and base Fade Away???” I won’t have a chance to test anything until tomorrow evening but I imagine the results will be very…murder-y?
I think there is a “on critical hit” anointment and more than one “while AS is active” anointment, so GiTM and Gamma Burst builds should have some new, fun options as well. What stuff has everyone found so far? Any new builds you’re theorycrafting? Share your discoveries here!
EDIT: incomplete list of new anointments, taken from this thread:
Conditional:
- While under 50% health, deal 150% bonus radiation damage.
- Gain 300% increased weapon damage against enemies above 90% health. Detailed info on how this works on enemies with multiple health types, from @13igTyme
- On shield break, next shot will deal [shield amount] of bonus amp damage (thanks @bbmotors!)
- While sliding, build up energy that refills a portion of your shield
While AS is active:
- Deal 75% more Weapon Damage to Badass, Named, and Boss enemies.
- Constantly trigger novas that deal xxx damage.
- Gain 200% increased weapon damage
- Gain 150% increased grenade damage
- Reduce incoming damage by a small amount
On AS Start
- Activate any effects that trigger on shield break or fill (imagine this on a stop-gap for a Rakk build)
New ASE:
- Spawn a healing pool for several seconds.
- Create a cyber spike that damages nearby enemies