Since they are not recognizable I will post them here so people have an idea of the difference between the former and new best
PRE PATCH former version left
N B : grenades don t scale!
new M10 right
Bitch
Just for reference, the weapons, aka the only items that scale with the mayhem levels, will double in damage stats from non mayhem to mayhem 10. That’s the conclusion I’ve come to, so correct me if I’m wrong
But are pre-mayhem 2.0 weapons actually scaled to m4? I would assume that they would default to m0 scaling and that getting the same weapon on new m4 would have higher damage. Unless the game was somehow tracking mayhem prior to this update.
@deleona144 It’s more than x2. Look at Krakatoa it was 13809 now it is 32690. That’s x2.367. That’s the only weapon on his list that is 100% the same as before just higher damage, and that’s because Krakatoa only comes in 4 flavors. Stark, Abundant Stark (+3 mag size, lowered damage), and then with or without a front pistol grip (“with grip” reduces handling to 56%).
And new theory: the mayhem damage bonus follows the general level increase formula, so whoever knows how things scale, just calculate the stats as they would be for a 67 item.
Only way to find out is to play new mayhem 4 until you find a Stark Krakatoa. It looks like the one you have is the one with a front pistol grip (because handling is 56%, no grip is 76%). Find that exact one and then compare. Report back when you are done.
I been farming mayhem 10 with my wife. That twin boss tam and bis brother. We noticed no shields have increased stats
Is artifact farming useless? Whats everyone getting artifacts wise and classmods wise? So far ive gotten none.
Yeah it’s only weapons and grenades that get stronger.
Enemies hit for the same damage in mayhem as non-mayhem (just tested with a lil’ skag in the Droughts, did same damage in M10 as non-mayhem), so I can see why shields don’t get buffed.
I guess it makes sense since these enemies aren’t “overpowered” enemies like in BL2 where OP-level enemies were actually X number of levels above you and thus their damage output would scale. Technically they’re still level 57ish enemies, but just “fattened up” by the mayhem mode as far as health/shields/armor goes.
Well, kinda 80% sure on grendes heh. The ones I’ve seen drop seemed to be stronger, though I haven’t had any exact matches to the ones I use yet to make a direct comparison. Vending machine stuff, weapons and grenades alike, are all baseline 57 no matter what, it seems. Dunno if that’s intentional or a bug.
Edit: hmmm yeah finally got some Quasars and Hexes to drop which are easy to compare… they didn’t scale to the mayhem level.
Ive found a few of them are stronger; some artillery last week where “fires bullets” dealt near 1400; ones today were near 2300; although that 150% grenade annointment may be to make up for it
So I confirm the new m4 weapon is superior to pre patch weapon . This means that even if you continue to play at approximately same difficulty as pre patch (assuming you played mayhem) you are still rewarded with better weapons