After the recent patch, the wording of Fl4k’s Fade Away + Head Count “fix” led me to believe that if I were to refund my cooldown entirely while Fade Away is active, then it will be ready to use asap after the action skill ends. Well, this does not work for me on the Xbox One. Is this intentional? Or am I overlooking something?
To be honest, that’s how I understood those patch notes as well …
Disappointing
I believe they wanted to fix the graphical issue when you used fade away and you saw how headcount was giving you cooldown.
All skills in the game starts to cooldown on action skill end.
Yeah, I agree that they picked very bad words to describe this fix, unless they really intended to us to loop fade away, which sounds very OP.
Head Count is not just bugged on FA builds. It is bugged for Rakk builds as well and has been bugged since they supposedly “fixed” it a couple months back.
I also play on Xbone. I wonder if it has something to do with that. Anyone else play on Xbone and still getting the “old” Head Count bug with a Rakk build?
I’m on XB1s, and it’s just as buggy as ever, maybe worse than before 2.0 patch.
Yo, we should play together. My GT is: Los Serpientes. Friend me and let’s play sometime.
On pc and it it works fine. You using multi pellet weapons or brainstormer?
I added ya
I have tried Carrier, Brainstormer, x21 Stagecoach and my cooldown resets on ASE. Sometimes it goes from 2 sec to 5, gets stuck on a number for several seconds, still hella glitchy for me.
Same for me. I have never been able to loop FA even with min-maxing around LNT, HC, and Megavore. It just doesn’t work the same way on Xbox for some reason. HC keeps cooldown from working properly.
@vCarpeDiemv Cool, will be on later tonight sometime. Let’s hook up soon.
I honestly think connection has something to do with it. I have a severely slow connection and I get a lot more bugs than good friends on xbox as well with better bandwidth.