New Anoints with Mayhem 2.0

I’m curious to see what some of the new anoints are that people are finding. Here’s one that I just got:

While an Action Skill is Active, Weapon Damage is increased by 200%

What have you found?

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Here are some of them:

  • Elemental critical hits can cause status effects of that element to explode, creating a nova that deals 500% of the status effect’s damage.

  • When action skill is active, deal 75% more Weapon Damage to Badass, Named, and Boss enemies.

  • While an action skill is active, constantly trigger novas that deal xxx damage.

  • On action skill end, spawn a healing pool for several seconds.

  • While under 50% health, deal 150% bonus radiation damage.

  • Gain 300% increase weapon damage against enemies above 90% health.

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For Grenades I have also seen a + 150% grenade damage while action skill active.

Unfortunately does not work with Auto Bear out so it can’t be used on the character(Moze) that would get the most out of it. Have not tested if works with Iron Bear’s grenade weapons but I assume it does like other modifiers.

200% gun damage while action skill is active (apparently not triggering with auto bear)

On Action Skill End, create a cyber spike that damages nearby enemies.

I’m loving the new anointment’s, they all seem pretty strong, at least Ihaven’t found any new “sliding” anoints yet :slight_smile:

Won’t be long before the whining starts about how hard is is to get the “right” anointment now because of the increased pool size.

Found this one on a shield: On Action Skill Start activate any effects that trigger on shield break or fill

now i really think i have to stop my 1 hp build xD

ahahahahah

Anmerkung 2020-04-24 004452

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I rolled that on a Stop Gap :ok_hand:t2:

perfect :smiley:
sounds like a new immortal build on chars like amara