Moze's Performance at Mayhem 10

I wanna start a thread and discuss how Moze performs now in Mayhem 2.0 level 10. This is mostly a list of your experience, gotchas, and surprises RIGHT AFTER the patch.

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I mean, I’m surprised at 12.500% Health, Armor and shield :rofl:

  • Proving Grounds Fervor M10 is doable. It’s not terribly crazy but the enemies soak up a LOT of damage. I would say it feels more “Mayhem” gameplay

  • You can reroll modifiers but it’s funny every Very Hard modifier sounds scary.

  • IB doesn’t feel it scaled but he does acceptable damage.

did anyone check if force feedback has an internal cooldown? because that â– â– â– â–  sounds really damn good

Oh why am I getting a pre Mayhem 1.0 drop in Mayhem 2.0? I thought I am supposed to get an item with M10 suffix?

Doesn’t look like gear is marked by its Mayhem level. I picked up an Ogre on Mayhem 6 that does 2k damage per shot.

Star Helix doing 2.7k x 3

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Can anyone clarify why there are easy,medium,hard,very hard categories and how do I just pick Very Hard from the get go?

Check the Mayhem 2.0 post in the News section

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So to confirm, all modifiers are applied in my image above. You do not actively select a modifier difficulty, it is applied based on selected Mayhem level with M10 applying 4 modifiers from each category easy,medium,hard,very hard.

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one of the very hard modifiers gives BONUS crit damage.

Yes you read that right.

easy M10

first M10 graveward run gave 1 non annointed black hole with 8K shield base Kappa

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Rogue Lite will be the death of me. GOOD LUCK

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New shield. Got it at M10

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There are also new annointments, just saw one with with 150% bonus radiation damage when below 50% health. Happy 1HP noises.

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So should I just run at m10 and start accumulating the gear… Wainwright only just took off into Cursehaven with Hammerlock hot on the trail (pun)

I guess the wedding is on hold until Moze slays this Joey schlep

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https://gyazo.com/c2262802f6b0a48e046470a650dc9fd3

new anointment

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I can hear Deathless builds laugh maniacally in the distance…

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I saw a gunner specific one that causes elemental critical hits to explode :eyes:

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“On action skill start, activate any effects that activate on shield break or fill” (shield anoint)

I guess all the moaning was for nothing these are awesome

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