Moze needs better sustainment and more damage

Look, the iron bear buffs were cool. Click click buff is silly. Regardless of all the buffs, moze’s main problems weren’t even touched.

Her sustainment is terrible. Vampyre is her only means of healing. We went from being stuck spamming the hex to spamming clonning maddening tracker and dont tell me to use the sapper. The dps lose on the sapper is real and the fact that the sapper even exists as a mod showcases what’s missing in her tree.

Id like to see vampyre changed to life steal on splash damage. I’d also like to see cluck click changed to a damage modifier that actually works with the tree. I understand how to utilize it even in a bottomless mags moze but still, there is just zero synergy with that skill.

Think about what they did with zane. They made it to where his skill kills stack twice and then gave a class mod that boosted that by 25% AND that mod put his health sustainment through the roof. This is exactly what moze needs.

Also, how are you gonna do all those buffs to iron bear and not even address that the iron bear grenade anointment doesnt work??? Come on gearbox!

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Just because you don’t understand it or it doesn’t work how YOU want it to, doesn’t mean there is zero synergy. This is a dead argument and only shows build ignorance.

Moze also doesn’t need a Seein Dead COM. GBX gave Zane that COM as a fix for all his conditional damage buffs.

I agree with having a second option for sustain. Sapper is also a GBX fix for difficult VH, similar to Seeing Dead.

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Hex
Mindsweeper
Pearl
AI
VI
Vampyr
MoD
PTHP
TD
PD
SF
TTL

Okay. Next!

Just to your last point. There’s a few skills and things that haven’t worked correctly for a while now. Hopefully with the M2.0 patch some fixes that weren’t possible with numbers (hotfixable) will be implemented.

If you want something like bear nades fixed, put a support ticket in. They seem to go by demand. The more people do, the more urgently it will be fixed.

And just because YOU dont agree with me doesnt mean you’re correct. The skill is whack whether you wanna admit it or not I couldnt care less. Also I went out of my way to specifically say I understand how to utilize the skill, but it doesnt change my mind. It still doesnt synergize.

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I thought it might be common knowledge but… get rid of the hex grenades and pick up an Epicenter 25%damage on throw. A direct hit on an enemy procs Vampyr 16 times. 1 throw, full HP.

I understand folks are maybe asking for a sustain skill in another tree but usually I stand toe to toe firing Lob, Insider, Recursion while hurling Epicenters.

1 grenade fills your entire HP bar instantly… Its pree huge sustain imo

I just finished ttd with my hybrid moze using sapper com.

I know about the epicenter and the even better spring epicenter.

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Not saying it cant be done

I’m currently hunting a spring epi with the on thrown anoint -.-

If it even exists. It was considered the strongest sustain I could muster in my theory

It exists.

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Praise the sun [T]/

Yes the sustainment could be better. Now I can’t speak for what changes should be done to the red tree since I don’t really use him but I’d like to see them change Vampyr’s activation condition from “grenade” / “IB weapon splash” to “whenever splash damage is dealt”. This would benefit both Moze and Iron Bear.

Also, I would like to see them reworking how “lifesteal on weapon” works. If we get lifesteal from a more general source like the Sapper CM or Amara’s Sustainment skill then we pretty much get the full amount from “X% of damage dealt” but if it’s on a weapon then the healing seems to be only based of the “base damage” of the weapon meaning it’s going to ignore crits, elemental multipliers and all that stuff which is just stupid as it leads to the lifesteal being so low that it defeats the purpose of even having it. TBH it should just work like how it did in BL2. This time there is no Salvador to “Grog Nozzle + Interfacer” Wotan so what the heck Gearbox? I can’t even bring a healing weapon for sustain which is just frustrating as some of them like the Crit would actually be great choices here.

Amara Sustainment skill is based on the base damage of the gun plus a few boost. It does not factor in all boost or element type bonuses. Just an FYI.

Seein’ Dead is 100x better than Sapper. It not only buffs Zanes sustain but his damage by a good amount as well. Sapper gives us good sustain, but tanks our damage in exchange.

If it was healing on on splash damage dealt then they would have to seriously lower the percentage because she would never die there’s so much splash going on at least from most of the builds I see and the one I run on her.

My issue is I forget to throw grenades because I don’t hold the controller like you probably should so I could shoot and throw. User error forsure

I wasn’t saying Seeing dead was the same as Sapper. I was referring to how the addition of the COM was a band-aid fix. Zane has issues with too many conditional buffs. So they made his kill skills stack, gave him a COM that automatically activated your Action Skills, and an anointment that gives 100% for 100% uptime for sentry.

Rather than fixing his skill tree they gave a band-aid fix. Moze had issue with sustain and people have asked for something in the green tree to heal us. Instead we get a COM that literally does what a skill should have done in the first place.

I’m guessing the CONTEXT again is Solo True Takedown at Mayhem 4? If not, I don’t see how sustainment and damage is an issue with Moze in Proving Grounds, Main Story, Side quests etc. Yes having more of sustainment and damage is a big welcome but they aren’t an issue on those areas of the game. So again, the context is Solo True Takedown at Mayhem 4? If yes, it won’t be an issue anymore with solo TTD M4 after Mayhem 2.0 comes out. However it may be with Mayhem 2.0 lvl 10.

Vampyr as life steal on splash is nice but big chance it won’t happen. GBX spent months perfecting the Sapper com. Why would they invalidate their perfect creation?

I really like to have a com similar to Zane’s Seein Dead but the more I think about it and after doing numerous solo TTD with Moze, the more I think Seein Dead is a badly designed com in terms of being OP and making a strong imbalance among VHs. I would like it to be nerfed. Solo TTD M4 shouldn’t be an easy cruise even with the top builds – at least that’s the design intention from GBX.

I started to play moze this weekend, transitioning from fl4k. I have yet to try mtd with her. I ran a handful of slaughter shafts with her and I felt the sustain was pretty good and much better than fl4k. Her sustained damage is top tier due to bottomless mags. I had a pretty simple gameplan to strip shields and armor, then let auto bear’s nukes destroy flesh. Hex grenades were even doable; cloning maddening was superior thought. And that’s my problem with her- I think she should be good with all grenades. So can anyone recommend any other grenades besides epicenter, nagata, cmt, and some of the torgue purples?

We dont need nerfs to anything. Leave seeing dead alone. I play as fl4k and now moze and dont want zane or amara nerfed even though I don’t play as those characters. Gearbox’s stance on Ttd is that it is a 4 player activity. Because of this, dont expect single player character balance to revolve around the solo ttd experience.

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Why was scaled takedown created in the first place?