It looks like the new mayhem 2.0 is really splitting the BL3 community. Some hate it, some love it.
Personally count me in with the former.
With BL2 you still had UVHM at level 72, and if you didnt want to play the OP levels, then it wasnt forced on since UVHM enemeis were scaled to your level 72 gear and it was very much and game challenging. You couldn’t go around one shotting them with a white rarity pistol like you can on BL3 normal TVHM.
Why cant we have that same option on BL3?
Make an UVHM… which for all intent and purposes would be mayhem 5 enemy scaling . I think Mayhem 5 would be more than enough for probably 5 more skill points (level 62) if enemeis are scaled right
And those who want the new mayhem 2.0 can play that too.
Would make everyone happy , and give us the same choice as in BL2.
Right now If I try Mayhem 2.0 and hate the new modifiers ( floor is lava and more damage but less accuracy and handling sound AWFUL and those are “easy” modifiers ), I have no choice but to either :
A) keep playing with them even though I’ve experience a much more fun game at the old M4
B) play non mayhem levels at TVHM. Essentially one shotting enemies by looking at them .
C) play another game
All those choices are bad, if you can even call them legitimate choices to keep playing a game I loved.
Anyways not that any of this matters, but I’m just curious why they cant just add UVHM
I don’t need a third playthrough personally. It’s confusing enough already as to what TVHM even does.
The most obvious solution to this problem would have been to do things similar to Destiny’s nightfall modifiers (which I have always assumed is where they got the idea for Mayhem Mode in the first place). You should be able to select the scaling you want (Mayhem 1-10), and then customize the modifiers to further tweak the rewards. For example, let’s say selecting Mayhem Mode 7 gives 700% loot drop increase, but adding “floor is lava” and “healing drone” modifiers allows you to bump up the loot drop % even further. Or instead, maybe certain modifiers give specific, non-standard bonuses like increased Eridium, increased Anointment chance %, double XP, increased drop rates of a specific weapon class, increased class mod drops, etc. The higher the Mayhem Mode, the more modifiers you can select.
There should have been a way to not only customize the way you play, but also increase enemy difficulty independent of modifiers. I know a lot of people, including myself, that generally just want the increased scaling without the crazyness. I have a feeling that once the novelty of the new modifiers wears off, there will be more and more people that begin to feel the same way. I mean, the toned down, less intrusive modifiers of Mayhem 4 have been mostly praised for a reason…
I’m not really a fan of this OP level / UVHM stuff as all it basically does is replacing “a gun that does 1 damage vs. a mob with 10 HP” with “a gun that does 10 damage vs. a mob with 100 HP” while also screwing over everything that doesn’t scale well.
Dufficulty should come from gameplay. If I want to fight stats I can just EQ a Rough Rider, a Deathless artifact and some random white rarity gun so a UVHM would be nothing but a waste of time as long as it doesn’t change enemy behavior and impove the enemy AI in general.
I’d rather see them implementing more stuff like the Maliwan Takedown then wasting their time with changeing the numbers.
A comment from one of the few who prefer campaign play to end game. What made UVHM worthwhile, for me, was progression. It was worth tackling the difficulty, no matter how badly balanced, for that next skill point. With BL3, levelling has been changed to get players to end game asap. I run out of levels half way through TVHM. So, from my point of view, UVHM would be pointless.
Really the only point to going into TVHM and re-doing the story is
Getting rid of Pippie the green demon
Getting that red chest at the very beginning of the Droughts missions behind Marcus’s vending machine (it’s missable and you won’t get 100%+ completion on Pandora)
Your elemental guns do more damage against things weak to them (incendiary vs red hp bar, corrosive against yellow armored bar, shock against blue shield bar)
you just really like fighting slightly more annointed enemies for some crazy reason
So UVHM would be the same thing pretty much, and largely irrelevant/annoying to re-trudge through the huge main story for a third time for each character just to unlock the fast travel locations
The idea that everything scales to your level across all mayhem difficulties like Diablo 3’s multitude of difficulties eliminates the need for a playthrough 2 and 3 with increased difficulty like Diablo 2 had. Borderlands 3 started as a bastardized version of both Diablo 2 and Diablo 3 with multiple difficulties like Diablo 3 with the same shoehorned and unnecessary multiple playthroughs of increased difficulty like Diablo 2 and all prior BL games.
All TVHM seems to do now is just fracture the available multiplayer player base without changing what quality of gear you can get. UVHM would do that again.
I don’t like the UVHM brand of difficulty personally. M4 is more then enough for me to enjoy but a problem may occur if they tried to copy and paste the UVHM from BL2. Their is no slag to make it tolerable and it would have to be toned down significantly regardless if anyone intends to play it with mayhem as a factor as well. The real question us why have UVHM when we have mayhem anyway… It seems like an exercise in pointlessness don’t ya think?