This thread is to provide and seek feedback on a Dahl allegiance build for Moze. This is something I’ve organically arrived at and am working on fine-tuning. The primary version I use is a 1HP Bloodletter/Deathless setup, but I’ll also discuss Sapper and Green Monster variants and how the setup would vary for those.
The 1HP version in its current state is M4 Takedown capable, but the Wotan fight is a serious challenge (I just did it solo today). Haven’t attempted on true takedown M4 yet.
The basic concept of the build is to leverage Dahl’s combination of accuracy, stability, and overall well-balanced weaponry. And we’re focusing on inflicting damage with guns; this is not a grenade, splash, or IB build, although you’ll see that IB can get some actual combat use.
The playstyle is to stay at medium-range, keeping close enough to consistently land crits but far enough that you don’t just have to face-tank everything. Iron Bear is used strategically to thin out trash mobs or safely weaken/eliminate the last tough enemy in a crowd (especially armored enemies). I generally hop out early (usually when the fuel bar is at least half-full).
This preserves fuel and thereby reduces cooldown, allowing you to keep ASE anoints active more consistently (Guardian rank and perks like Topped Off are enormously helpful).
An important consideration is the dearth of splash-damage-dealing Dahl guns. Sure, you could make a DW build with Short Fuse and just use whatever Dahl guns you wanted. But there are few Dahl guns that deal splash on their own; you’ll have very limited selection of guns that can have the splash anoints you’d want, and mainstay skills like MoD won’t be doing much.
So in short: no (or very little) DW tree. It doesn’t help us accomplish the goal of putting out lots of bullet-based DPS.
Our build will therefore be a SoR/BM spec.
Bottomless Mags:
Action Skills: 2x Minigun; General Winter/Exploding Bullets or 2x General Winter
5/5 Matched Set
5/5 Cloud of Lead
1/1 Redistribution
3/3 Stoke the Embers
5/5 Scorching RPMs
5/5 Iron Bank
1/1 Specialist Bear
1/1 Forge
SftR is fine but not needed. Redistribution and Forge maintain our ammo supply just fine. A no-IB variant could move the 1/1 specialist Bear here.
Specialist Bear makes IB viable against mobs even with no other investment in IB’s damage. I like the minigun anyway, so this seemed clear to me. You could put that point elsewhere if you want, but it is needed to reach the capstone.
You’ll see that at the end I’ll leave 4 discretionary skill points.
This allows you to get Click, Click if you like that skill. You could definitely time when you’re shooting and when you’re allowing the mag to refill in order to get the most out of this skill. I’m just not a big fan of the active management required to keep my mags low but not empty.
Shield of Retribution:
5/5 Armored Infantry
5/5 Drowning in Brass
3/3 Thin Red Line
1/1 Experimental Munitions
1/1 Full Can of Whoop-A**
3/3 Desperate Measures
2/3 Behind the Iron Curtain
5/5 Phalanx Doctrine
[I seem to recall hearing that Full Can is bugged. Is it? Should I drop this skill? Replacement point has several useful places it could go.]
With the 4 remaining points I see several reasonable choices:
Click, Click;
Grizzled;
Deadlines;
Vladof Ingenuity;
Behind the Iron Curtain (only one point needed to max out).
My own choice was to go 3/5 VI and 3/3 BtiC; more shield capacity, shock resist, and better recharge are always nice in a Deathless build.
As Moze experts have mentioned elsewhere, Grizzled is best with at least 3 points invested, but is useful if you want IB available more often as a panic button. This build can do without it, but I can’t say it’s a bad choice; more a matter of personal preference.
GEAR
WEAPONS
There are a lot of good choices amongst the available Dahl weaponry. My view of the best options if you can get them:
Good Juju - refilling your mag on kill and potential for huge critical damage synergizes well with all the gun damage buffs we have, but should push you to avoid Click Click. All the ammo regen you’ll be getting will help maintain the Crit bonus by preventing unwanted reloads. A strong candidate for your primary weapon in either variant of the build. Heck, if you’re dedicated and lucky enough you could farm a set of Jujus in all elements and make it the only gun you ever use.
Soulrender, Kaos, Warlord, Star Helix, Breath of the Dying - all reasonable choices and all do basically the same thing. (I really like Dahl ARs in BL3). Notably, the Helix can be used as a shotgun substitute at close range. The Warlord’s chance to not use ammo synergizes well and can help maintain max life-steal or damage in the Sapper/GM variant. I also think it’s just a genuinely underrated weapon.
Mngwa (alien-barrel ARs) may be worth considering: