Hello,
With Mayhem 2.0 right around the corner I wanted to get this build/guide(?) out there. While we don’t know what exactly Mayhem 2.0 will be, we do know the gear will scale with each Mayhem level. That means we will stay the same level and rely more on our gear and a high quality build, similar to OP levels from BL2.
So there have been many people since launch that have always talked about how good of a skill Personal Space can be. However, When it comes to actually phasegrasphing or phasecasting all anyone ever talks about is the Phasezerker COM. And for good reason, it’s a very strong COM. However, I want to talk about the times when pairing a Breaker COM with +3 Personal Space, will outperform a Phasezerker COM. Keep in mind Personal Space is +18% per point. Link @DankRafft The Breaker COM, as you will see, can equal or surpass Phasezerker COM at times.
Using the damage formulas developed by the community, @Skwuruhl, and the new level cap of 57, I was able to crunch some numbers to show when and why Breaker is sometimes better than Phasezerker. Link The Damage equation is as follows:
Code:
Base Damage = Blue
Gun Damage = Red
V1 = Green
V2 = Orange
Splash = Pink
Elemental = Cyan
Crit = Yellow
Misc = Gray
[(Gun Card Damage) * (1 + Wrath + Dread + Samsara + Driver Base + Driver Scaled + Jab Cross + Phazeserker + Com Generic Wep Boost + GunDmgAnoint) * (1 + C-C-Combo Bonus + Victory Rush) * (1 + Laid Bare) * (1 + Personal Space + Com Type Boost + Artifact Type Boost) * (1 + Arms Deal + Class Mod Splash Damage + Artifact AOE Damage + Splash Damage Anointment) * (1 + While-Sliding Damage Anoint + While-Airborne Damage Anoint) * (1 Tempest + Tempest Shock + Artifact Elemental)] * 2 * [(1 + SniperBonus) * (1 + WeaponCritBonus) * (1 + ManufacturerBonus) * (1 + Transcend + ClassMod + GuardRank + Anointment)] * (1 + Guardian Rank Gun Damage)]
So lets make a few assumptions to clean up this equation. We are comparing two COMs: the Phasezerker (Gun damage Boost) and the Breaker (V2 Boost). If we assume that both COMs can use a build that can access V1, Laid Bare, Splash, Elemental, Crit, and GR Gun damage, then the equation is reduced as follows:
[(Gun Card Damage) * (1 + Wrath + Dread +Samsara + Jab Cross + Phazeserker + Com Generic Wep Boost + GunDmgAnoint) * (1 + Personal Space + Com Type Boost + Artifact Type Boost)
We are also removing the Driver bonus as we aren’t using this COM. Now, that isn’t to say the other skills and boost don’t matter, this is purely for hypothetical math when comparing relevant COM, skills, and Anointments. It is also completely possible to run a build that lets you swap out the COM when you need to, like for example bosses.
Very quickly, let me first say sorry for the screenshots. I am more accustomed to my double ultra wide monitor set up at work and am using my home Pixelbook. I put the hypothetical for max rush stacks, half rush stacks (13), and no rush stacks. The Breaker side ignores rush stacks all together, labeling it there just to so consistency in equation. Personal space was measured with point blank being max, half distance, and a distance too far to get any benefit. I also didn’t technically include Jab Cross, as it requires a melee to activate which isn’t always possible. Jab Cross would always create a small increase in Breakers favor.
Double Capstone Build This is a build I have put through True TakeDown with a Breaker and Phasezerker. Ties That Bind is such a short cool down that the bonus cooldown from Phasezerker is hardly noticeable. I find more use out of the damage reduction from the Breaker COM.
So, using a build that can be double capstone, as I have been running lately, we are able to get Wrath, Dread, and Personal Space. Assuming Wrath and Dread is active we are able to make the following assumptions:
In a situation like this, most of the time the Phasezerker will come out ahead with an average damage increase of 3.04%. This is no surprise. If you have General Gun Boost the Phasezerker has an average of .34% increase in damage.
Now you’ll see there are a few gear boosts and skill boosts. COM type boost and Artifact type boost are not always going to be included. Oftentimes, running a full build with only one gun type isn’t very ammo healthy. You might have it on your COM or artifact and only have it affect one or two guns. When this happens Phasezerker tends to pull out a head, but keep in mind the damage equation for “Bonus Elemental” projectiles does not include COM or Artifact type boost in V2, or anywhere. Personal Space is the only V2 for “Bonus Elemental”
Now we’re going to say you have a weapon that has the 100% ASE anointment. This can still be used with the Bonus Element next 10 seconds anointment found on Grenades and Shields. You also get a Bonus Element for the Capstone Forceful Expression. So by having the 100% ASE instead of an additional Bonus element you can get the following:
In this situation Breaker comes out ahead with an average damage increase of 5.29%. Without the General Gun boost Breaker has an average damage increase of 4.06%.
Now for situations where you might be fighting a single boss or large target you want to maximize damage and can’t rely on ricochets. The most common thing people will do is carry some 250% after Phasecast anointed guns. In this situation we lose Dread, as we are no longer Phasegrasping anything. The results are as follows:
In this situation Breaker is greatly outperforming the Phasezerker with an average damage increase of 9.22%.
Currently as of this moment, this increase of damage, which can be as much as 23.54% with the previous buffs mentioned, isn’t exactly needed. Mayhem 2.0 might change that, or not. We don’t know yet. Another thing to consider is the Phasezerker gets slightly better Action Skill cooldown rate. This can help for keeping the buffs up when mobbing or using Phasegrasph to control the area and avoid damage. Breaker on the other hand has increased damage mitigation. Both can be used interchangeably with a double capstone build when killing mobs vs bosses.
Another build I wanted to briefly talk about is a full Phasecast build. A build that goes down to Avatar capstone, and halfway on the other two trees. This build will never make use of Dread, so no point getting it. Instead we aim for Samsara. A skill that doesn’t always work with some Action skills. However, if we are using Phasecast with Avatar then we can hit targets more often and the stacks last for 20 seconds.
If we are putting 3 points into Samsara and lining up our spammed Phasecast to stay at max 5 stacks with 250% ASE guns, we get the following:
In this situation Breaker is on average 9.72% stronger than Phasezerker. However, since Samsara is hard to build up and keep at max stacks. Let’s say we can only maintain a single stack, even if we have Avatar and that guarantees us at least 2. We get the following:
With just 1 stack of Samsara we are getting on average 9.32% more damage from Breaker. Not having General Gun damage on COM still averages 9.05% increase in Breakers favor.
Now, a lot of this is going to come down to preference and situation, but even if you just throw on the breaker with Phasecast for some bosses, with a regular Phasezerker build you can still increase your damage. If you build around it with Phasecast, then you can greatly expand on what I think is one of the strongest skills Amara has, Personal Space at 6/3. If Mayhem 2.0 increases the challenge with each Mayhem level, there is a good chance these small increases will have a larger impact.
Please feel free to reply if you have any questions. This is all hypothetical situations. What guns you have, anointments, the exact build, and the number of enemies is always going to be a factor.