[COM] Reasonable Improvements to Moze COM mod

Hi guys,

Grown Gamer here. I was thinking about blast master today and it just occurred to me that the way the COM works is a little wacky. Why does Moze have to not reload in order to increase her explosive damage? Then it occurred to me to think about each of Moze COMS and what they have to offer. What makes them good and the quality of gameplay that results from us having them.

(I will only cover the most used MODS in detail and will make a passing mention at the least used. I Will update if you think I need to dive deeper into them.)

  1. GREEN MONSTER

The green monster requires you to fire continuously to enjoy the bonus damage. Which is great because it gives you corrosive damage that wrecks armor.

  • Min-maxed, the green monster gives the iron bear a massive damage buff since you can fire once and enter Iron bear. Letting the damage build-up.
  • The Activation method appears to make sense.
  • Works well with a high firerate high magazine size Moze Build as well.
  • Gives a splash damage bonus which also benefits iron bear.
  • It is currently broken and can be exploited to out damage blast master by firing one shot then entering iron bear. It should still benefit bear though.
  • Usage is too niche.

Green monster is generally in a good place. And with bonuses to

  • Scorching RPM’s
  • Click, Click
  • The Iron Bank

There is a lot of synergy with its side effects.

7.5/10

Score updated to factor in the current (broken) state of the mod and the high damage it gives to both Moze and Iron bear.

  1. BLAST MASTER

The longer Moze goes without reloading, the more splash damage she deals, up to a +100% bonus.

Basically you get rewarded for not reloading with bonus splash damage.

  • It adds a good amount of damage to explosive weaponry of you and iron bear.
  • Grenades can crit. While having bonus splash damage as well. Makes grenades Mayhem 4 Viable.
  • It doesn’t benefit all of iron bears weapons like green monster does.

  • The fact that reloading resets the bonus.

(Personal opinions removed)
Bonus skills;

  • Pull the Holy Pin
  • Vampyr
  • Redistribution

The bonuses it comes with are alright. Good synergy with explosive damage.

8/ 10

Score updated to factor in the positive experiences of community members.

  1. MIND SWEEPER

Critical hits cause a micro grenade to drop. 25% chance. They explode and do good damage.
Basically, you get rewarded for doing critical hits with extra damage and explosives which can proc lifesteal.

  • It increases your damage and Iron bears damage.
  • It is fun to use and encourages more skilled play.
  • Technically speaking, it has the highest possible damage of all the Moze COMS…theoretically. (Grenades can crit leading to another grenade created and using that creates crit as its base. Then criting and leading to another grenade and so on and so on. Very low probability with each new grenade.)
  • The skills it buffs are either meh, or can actually work against you and kill you. (AKA get good)
  • It doesn’t really make sense why it works how it does. But the mechanics are fun to utilize. So no â– â– â– â– â–  given.

-Fire in the Skag Den
-Redistribution
-Torgue Cross-Promotion

But the damage and impact of the micro grenades as well as how it encourages you to get headshots is sizeable. (I bet even if you didn’t drop any more grenades, a player would still see significant increases in their average map DPS by using this mod due to encouraging the player to always be aiming for crits.)

8/10

Score updated to factor in the skill required to effectively use the bonus effect as well as the reduced weapon pool that can crit.

  1. BLOOD LETTER

If Moze would be healed, she gains shields instead. If she would regenerate health, she also gains shield regeneration.

Blood letter lets moze regen shield. But most of its strength comes from the skills it buffs. Which all greatly increase her on foot DPS.

  • Easy to activate special skill.
  • Greatly increases Moze and Iron bear DPS with only Kills required.
  • The bonuses it gives require almost no changes to playstyle to utilize.
  • Possibly the Highest Damage for On Foot Moze and Iron bear given the right situation
  • Greatly increases Moze Survivability when properly used.
  • Don’t benefit as much from “While Shield is broken buffs.”
  • Takes a shield recharge penalty. To both delay and rate.

For skill bonuses

  • Thin Red Line
  • Desperate Measures
  • Phalanx Doctrine

All skills will lead to increased damage on a properly built Moze. Fantastic synergy.

6.5/10

  • Score adjusted to factor in the requirement of good gear as well as a weapon or grenade to refill shields. It remains the highest-ranked MOD.
  • Score adjusted to factor in the real-world experiences of players with the MOD. (Not as good as in theory)
  • Score adjusted to account for requiring the most specialized gear, build and Annointments to optimize performance.
  1. RAGING BEAR

Whenever Iron Bear kills an enemy, it gains decreased fuel usage. Whenever Iron Bear takes damage, it gains increased damage.

Basically buffs your bear to last longer and hit harder.

  • The best combination of iron bear survivability, damage and duration of all the mods.
  • There are better options for Iron bear damage. And Moze basically gets nothing out of the mod unless she commits to the blue capstone.
  • Does the lowest damage of the Top Tier Moze COMS.

The bonuses;

  • Stoke the Embers
  • Deadlines
  • Stainless Steel Bear

Practically perfect synergy with the bonuses. More duration, more damage and armor for bear. But requires Moze to hit short fuse in order to get anything out of it.

7.5/10

  • Score is adjusted to account for the longevity of iron bear. It does not do the highest damage. But you can do damage for a longer time.
  • Penalised for having no benefit to on-foot Moze.

-----NOW FOR THE REMAINING CLASS MODS------

  1. ROCKETEER

Makes Auto Bear last practically forever.
More useful than the others in only a handful of situations.
Iron bear CD is so low with the right build that it can be kept up almost all the time without a class mod.

7/10

  • Penalized for removing cooldown bonus from remaining fuel on bear exit.
  • Score adjusted for Slaughter Shaft and general Arena Utility.
  • Score Adjusted to treat Iron Bear and Moze damage Combined over extended fights assuming bear is alive.
  1. SAPPER

Redundant. Gives no damage. Provides minimal survivability in exchange for this.
4/10

-Penalised for not giving Moze or Iron bear any special damage boosts.
+Score adjusted to account for weapons that allow the lifesteal to hit max bonus and give Moze good survivability. The score remains low due to no damage benefit from this COM

  1. BEAR TROOPER

Bear optimized builds with Raging Bear beat this MOD. It is of No Value. Could be removed and no one would notice for a week.

5/10

  • Score Adjusted for the redundancy of the Mod considering Iron Bear Fuel buffs.
  • Adjusted to factor Guardian Rank Cooldown Skill.
  • Penalized for being inferior to Raging Bear in Every Way.
  • Score adjusted due to low community interest in the MOD.
  • Score Adjusted to factor in how early it can be acquired. (Raging Bear required Mayhem 4)
  • Score adjusted to factor in the smaller delta between it and Raging Bear based off testing by the user (DoctorDragon).

  • Removed section with MOZE COM suggestions as they were personal preferences and not related to current effectiveness of MOZE COMS.

Updated based off some points made by [sammantixbb]
Updated based off some points made by [doctordragon]

I would like your thoughts on the mods and their ratings.

XD Have fun.

Peace, Love and Loot

Blast master is the best com for Moze, 100% splash is huge since it applies to short fuse twice, all damage done by splash weapons + grenades. Vampyr and Pull the Holy Pin + redistribution is an amazing combination of talents. All you need is a weapon that doesn’t need to reload much, but with 2/1 redistribution and a 50% mag bonus on the artefact I could shoot the boom sickle full auto without reloading with a 21 mag. I would rate it 9/10

Mindsweeper is conditional on you hitting crits and the grenades can kill you + the talents it gives are bad apart from redistribution. 7/10 is fine since it can really wreck enemies if you get a double grenade proc with the right weapons.

4 Likes

If they want me to use the rocketeer, which I would love to do. The featured skills need to be changed. But I don’t know if even then, I would do it. Bloodletter is just my thing.
Rocketeer should feature: stainless steel bear, vampyr, security bear
Something like that

1 Like

Pretty sure Blastmaster is one of Moze best COMs. The Green Monster can be more powerful but is more niche (if considering the hidden splash bonus). The Blastmaster works with a much bigger pool of weapons. It should be a 9/10.

Sapper isn’t very flashy but the lifesteal makes Moze nigh unkillable. Its probably a 7/10?

Bloodletter ia decent but the rating given seems to be based on the M3 meta. 0 health builds are still very viable and good at M4, but tend to suffer abit in survivability, esp without Vampyr. Also the boost to DM is a pretty big DPS boost, but Moze can access lots of additive gun damage through the CH anointment and Pearl, diminishing its value by abit.

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The bloodletter is still the best choice for a lot of non-splash or low mag builds but I agree it shouldn’t be at 9/10, 8/10 sounds better atm.

1 Like

There are purple COMs that perform better than Bloodletter.

3 Likes

Which ones are you referring to? Obviously it depends on the build but it’s hard to beat a phalanx doctrine bloodletter after stacking a few kills and getting the shield to an insane number.

Fire walker has Stroke the Embers and Drowning in Brass

Leminscate has Click Click and both Iron Bank and Matched Set, which for click click (larger magazine = More bonus when at low mag or zero ammo),

Low life has Click Click, Desperate Measures and Thin Ren Line to help Desperate measures with out even going down the red tree

Marksman has Scorching RPM, Experimental Munitions, and Redistribution

And there are other COMs that also have Phalanx and other skills. Bloodletter is basically two things. You either go 1hp and have no health gate, because 100k shield will still disappear. Or you stay above health gate with a smaller shield and no way of healing your health. Unless you have a passive health regen on COM or Relic, which 272 health regen is now taking up a spot that could be for damage.

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and you really do need to run it with a loaded dice so that the health regen is relevant to keeping you above health gate, which is another loss in damage since you can’t run Victory Rush.

2 Likes

Yeh there’s not much point to the Bloodletter unless you have a way of healing that massive shield. For a Tediore build it’s still the best though imo since it has DM, TRL and Phalanx and you can fully regen the shield with every shock reload if you use a transformer. You can also use it to become fully immortal with a low lvl stopgap which remains one of the most broken things in the game.

This is correct. I have increased the blast master rating to reflect that. However, it remains a pain to utilize and requires very careful attention of ammo to get the most use out of. It is still pretty strong though and deserves its spot among the Moze top 3.

Adjusted Blast master and green monster accordingly. Calling balst master a 9/10 is still pushing it due to the anti synergy with reloading. This necessitates the pick up of Some For The Road or an anointment or a high mag weapon and/or swapping out.

Cloning Maddening Tracker, The Transformer and Big Boom Blaster already make Moze very hard to kill. All while benefiting from MODS that also give additional damage to Moze.

The rating has been adjusted one point higher. MOD may be considered…alright.

Rating Adjusted. It still remains the highest synergy between ease of use, damage bonus to Moze, Damage Bonus to bear and survivability for Moze of all the MODS.

It is not just about the stats. The special effect of blood letter and the synergy it has with bear and Moze damage is what makes it rank highly currently.

On top of that, non-legendary COM MODS have a significantly lower chance at spawning with three bonus stats. That and the loss of a special effect eliminate them for consideration.

The Special effect is just healing the shield. That healing is weak. The bonus gun damage that can easily be gained else where. A Low life COM with a Short Fuse / Forge build already out damages the Bloodletter with out sacrificing health gate.

Also don’t use this phrase. You just don’t understand it or it doesn’t work with your idea of how it should work.

3 Likes

bloodletter on a 1 hp build with vampyr is healing pretty well since you always get the maximum healing effect from it
playing without healthgate is risky but always having +100% gun damage and 100k shields, is pretty cool :smiley:

Bear Trooper should keep your fuel at 100%. You don’t get any special buffs but IB lasts until he gets killed or the player decides to leave, sounds reasonable to me.

1 Like

Anti-synergy with reloading? What? Moze has a very easy time avoiding reloading and has no synergy with reloading besides one meager skill and tons of things that say she shouldn’t or doesn’t need to reload.

You can take things with a base mag as low as 10 and make it easy to not reload and that’s without SFTR or Forge. It’s all about matching fire rate with mag size and there are tons and tons of weapons and skill/passive combos to easily achieve it. Blast Master is easily Moze’s top COM though others closely compete with it (GM, MS).

Even if your weapon choice does require SFTR or Forge to make the best use of Blast Master whats the problem with that? How is it anti-synergy to use her skills to make the best use of her COM? That is synergy not anti.

Then we add that BM is the only Legendary COM to come with Vampyr which having a roll with +4 Vampyr has let me make builds that avoid the need to spec that far into the Demo tree and still get plenty out of it.

The other points about BM have already been addressed. Calling it anti-synergy and a “pain to utilize” is far from reality though.

5 Likes

This is true. It isnt that hard not to blow your mag. I’m actually playing around with blast master right now and testing it with a few different builds.

  • I think that I meant is that it is something I have to keep track of. Which is another thing to think about.

  • Not reloading is still not making sense as a good activation mechanism. That part is more personal preference.

  • The additional damage from it is undeniable.

True. The word was poorly used here.

I think what I was trying to convey was that it makes me pay attention to Mozes mag size in a way that I generally don’t have to as a player or risk loosing a lot of damage. Compared to Bloodletter where gameplay is unchanged. And with Mind Sweeper, FPS training generally means I was already going for Crits. This was likely skewing the ratings a bit and has been adjusted.

Not bad. Pretty strong to remove fuel costs. But I think it would make a lot of sense and be perfect for those who want to just sit in bear and use him to their heart’s content.

However, I think greatly reduced fuel usage would achieve the same goal without being an on/off switch. And still leaving the player with something to think about as they used the bear.

20% of 10k is only 2% of 100k.

Bloodletters healing is incredibly weak right now and the only real way to manage is to use a big boom blaster and heal off boosters.

Even then you’ll still get instantly downed vy melee troopers with your 100k shield value.

2 Likes

i can heal pretty effectively and i dont even have a CMT right now

To confirm, I have just done some testing on M4 TTD. Bloodletter healing is extremely strong with a handful of items and the ocassional grenade. BBB making things even easier.

Not overrated. However, what has occured to me is the effect that Raging bear has on the game. My original rating was slightly lower than what I believe the value should be as this is currently the only MOD that makes using iron bear to tank Mayhem 4 Viable.

Will report back with more findings.