Why does swapping with the Clone NOT count as “action skill activation”. It wouldn’t be an ASE but it would help with multiple skills that aren’t as useful and then they would make sense.
Seeing Red would then activate kill skills on clone swap (awesome… no more reliance on seeing dead class mod)
Like a ghost would allow 30% chance to ignore bullets up full time. (Feels like a strong tier 9 instead of the pointless use now)
Annointment for grenade Regen on action skill start would be useful with Zane for another method of grenades.
Feels like this would open up more builds based on clone even without double barrel.
Interesting idea… I was thinking the infiltrator for repeat novas bit shockerator could work too. Personally just want it to be part of the swap function to have it open for all builds
jmthsauer
("Barriers are for the weak. Or the tryhards"-Zane)
#4
That would probably be a little broken, just as a permanent effect. Might be an idea for a class mod though (although that would also have to increase the cooldown for swapping a little).
I don’t see how it would be broken. ASE would not be affected… 30% chance to dodge as long as you swap every 8 seconds… And it’s still RNG and only works on bullets. (Beams, explosions etc still work).
This is also a Tier 9 skill… it’s supposed to be strong.
This would allow seeing Red to act the same as seeing dead… it will allow builds that aren’t reliant on seeing dead… What is broken?