Since Noelle mentioned that GB are looking into FL4K’s pets for Mayhem 2.0, what changes do you hope they’ll make? Since this would be hotfix changes I’ll just focus on numerical changes rather than bug fixes or major mechanical changes.
Now that we have a better idea of how pet damage works, I’m looking to the Iron Bear changes for a lot of what we need.
The base damage of all the non-splash scaling attack commands need to be bumped up to at least where Countess is at 17,330 to make them competitive - We have a splash dependency just like Iron Bear does. The pets that scale with splash also do the most attack command damage out of all the pets easily (at least double what most of the others hit, Gunslinger 6x). If we increase the damage of the other attack commands it will give us more options.
Increase the pet’s health - We haven’t had an upgrade to this since October. While we do gain some ability to keep our pets alive better through the higher DPS we deal with time, their base health isn’t much of a cushion and the die pretty easily.
Increase the values on Sic Em’ - The damage attack commands do is way too low to justify a base cool down of 20 seconds. After the recent hotfix, Auto Bear can throw out nukes that deal 300k damage with a 3.5 second cool down. The damage formula for Auto Bear and the pets is pretty similar (Moze can get 30-40% more splash than FL4K, but Specialist bear is much weaker than the combined total of FL4K’s pet buffs), yet even with full investment the only pet than approaches that is Gunslinger Jabber with 320k * 3, and that is on a 20 second cool down. Even with 6/3 Sic Em’ it only goes down to 13 seconds. For the level of damage we’ll need for higher mayhem levels, it’s just too long to wait for too little damage.
Buff Gamma Burst’s pet damage - I understand that maybe Gearbox doesn’t want the pets to be too powerful without investment but Gamma Burst is the skill specifically designed to buff pets. At this point in the game, knowing what Gamma Burst (doesn’t) scales with, I think it’s safe to say that increasing the value of the damage that it provides the pet would be a welcome buff. I think something around 300% would be enough to tie Gamma with the Go for the Eyes + splash anoint set up and make normal melee attacks worthwhile.
So, what are your hopes on what Gearbox is going to change?
A bonus to pet damage scaling, and maybe buffs to pet skills, like ferocity (20% per point) or psycho head on a stick (maybe 50% damage and 20% speed? so you have an incentive to kill mobs instead of watching your pet doing all the work).
Probably if the nail the pet damage, there’s no need to buff Sic’em.
And after that, maybe we could talk of gfte! needs tweaking or not.