So I hoped into the game today and was playing around with MOZE. The Railgun was just absolutely devastating things. I checked my build and nothing was different.
After playing around for 5 hours and enjoying some of the best Moze ever I quit and see that there was a patch that basically gave iron bear and Moze some well-needed buffs.
APRIL 10th Patch is a good step in the right direction.
#MOZEGANG , we need to keep talking, the devs are listening.
I want to know what you think of the numbers adjustments on Click Click Click , Iron Bears weapons and how you guys have been playing her since the buffs?
I definitely think that this round of buffs were a lot better than last week’s. As far as Click, Click is concerned, im still not gonna use it. I dont like Click, Click on a fundamental level, I think in a tree about huge mags and ammo regen…why is there a skill that wants me to have low ammo in my mag. I understand it has some kind of niche but im not willing to play in the way that Click, Click requires.
I agree its good buff but when I use a tree about ammo regen and huge mags…I dont see why a skill about not having ammo in your mag exists. Like I know it has a niche but I dont wanna sit in the bottom of my mag constantly. Like I could see it being good with like a Scourge spamming build or something but I hate constantly getting in and out of IB.
There is huge pay off if you balance your regen to your mag and shiz if you can stay low ammo constantly man the damage buff is amazing. What’s funny is during lvl 50 terror stuff and when takedown was out I had a terror build that would keep me slowly regaining my ammo from 1. Had while terror ammo regen and fire rate/dmg with consecutive hits annoint on a redist
Needless to say if I was somehow able to do that build now without getting bodied from small shield. Whew boy
klg_chaos
(What a wonderful night to have a curse.)
#6
I think Click. Click. is fine as it is, but they need to buff other skills for those who want the huge mag sizes and not have to worry. As it is, if you don’t want Click. Click. you’re forced into more mag size with huge diminishing returns or Scrappy, which is very meh. If Scrappy provided a speed boost with its bonuses, then it’d be a much better choice.
Like I said, my only issue with Click, Click is just how its a “have no/low ammo” skill in a tree about huge mags…just seems counter intuitive is all. I just think it would make more sense if it was like, larger your mag more gun damage. Would make more sense with the theme of the tree imo but it what it is.
See, but you have a skill that regens ammo on criticals and one that constantly regens your ammo. So you should never be at the Bottom of your mag. Thus, imo, the skill Click, Click is redundant. The tree is clearly built around making your mag as large as possible to take advantage of the ammo regen. To me building a tree with ammo regen and mag size skills then making a skill that basically makes you not want to have a huge mag and rather sit in the bottom of it…is stupid. Like if I can get my Kyb’s Worth up to 115 mag size, why would I want to sit in the bottom portion of the mag? At that point the mag bonuses are basically redundant imo. Again this is all just my opinion, you are allowed to think however you want. I just think being able to have a huge mag and then only using the bottom third or so of it, is redundant.
yes. thats why she has huge mag increases. so ammo regen is stronger
more mag = stronger ammo regen
more ammo regen = less likely ur gonna even REACH near bottom
skill for managing your ammo so it stays in the bottom = ???
no ones saying its a bad skill it just makes no sense with what the tree is obvs encouraging
so…to use CC “right” i have to have ammo regen- but not too much? that makes no sense
It has been said time and time again. But CCC works really great on Dahl, Maliwan and Torgue Weapons that have low AMMO. Running a super shred, 50% Ammo Relic and 25% Ammo COM Mod is generally not a good way to max the benefit of CCC as an example.
But rocking an EMP-5 with the same is going to lead to a lot of extra damage and continous fire rate. Or a double penetrating redline.
CCC is fine. It just requires some building around. More damage at higher mag would make it boring honestly. If is designed well from my current usage of it.
But more than that, I think it is important for SKills to have conditions built into them that make us as players have to think. Flat damage increases are great, but they dont change you play and how you build. But stuff like extra ammo on crits, matched set and CCC make playing around with builds interesting.
So not only does Click, Click counter the entire idea the tree is trying to encourage…I also am pigonholed on weapon choices. Naturally certain weapons will be stronger on certain characters, like the Recursion on Amara or the Redistributor on Zane. But that fact that a single skill basically decides my loudout because its so niche…isnt good design imo
The way you’re supposed to use CCC is by getting your mag low then buying ammo at the vending machine so you can’t regen any more ammo above that point. That way you have a permanently low mag and a permanent 50-60% dmg boost. Might sound counterintuitive to the skill tree but it actually works best the bigger the mag and the stronger your regen. You can even stay at permanent 2-3 ammo in the mag with a 50-60 gun mag depending on the fire rate. After the buff CCC is amazing, 50%+ dmg buff for 3 points is so much better than Drowning in brass if you can keep the mag low like that.
It’s not a bug though. It happens normally when you pickup ammo and your mag is not at max. The game caps your total ammo counting your stockpile+mag, you can’t regen more than that. If it didn’t then you could get 72 heavy ammo by abusing the regen.