Help me put this together please

I’ve got a few more things to test for the pets (like whether they can inherit overkill bonuses) but for the most part I just need to put together a build loadout. My issue is just balancing the drawbacks of all the weapons I can use. Finding bossing weapons is easy, but mobbing is another story.

To make the best use of the attack commands (more so Countess than Gunslinger) I need to have a full view of the battlefield, meaning ARs and snipers mostly. These also need to roll with the 125% splash anointment, which cuts down the number of options. However, I also need some F U guns for really annoying COV enemies like the anointed. So with that in mind I’m looking for some guidance for a few possibilities.

  1. Tediores on FL4K as a “u need die nao” gun. I have a shock Everblast with non-homing MIRV. It seems that shotguns are generally the preferred chuckers, which is a big change from BL2. Why are shotguns preferred in this game, and does a shotgun beat a Baby Maker in chucking burst damage?
  2. The only snipers that roll with splash damage are Maliwans. I could use the Krokatoa for mobbing, but it can be ammo hungry and I’d really rather reserve the big guns for the big baddies. So the choice comes down to…
    • Solecki’s Protocol - It’s locked to shock, but 4 or 5 projectiles scaling off of splash damage should negate that weakness somewhat. How does this work with 2 Fang?
    • Storm - this was buffed recently, and following the pattern of most of the buffs is probably 2 or 3 times stronger than Solecki’s. This has some cool synergy with 2 Fang and does a lot of AOE.
  3. For my main gun I’ve been using a regular kinetic purple stranger. Is there any difference between the different AR variants (Polisher, Stranger, Flogger) and is it unequivocally better to get a 2X variant all the time? Also, does the Alchemist do more bullet damage than a normal Torgue AR of the same element or is its gimmick the only special thing about it?

I know for most of these questions there is a better, more meta alternative (why bother with Tediore chucking when I can just use a lob?) but I don’t want to have weapons carry the build, at least not yet. I need stuff that can handle content but not trivialize it so I can get a good sense of what the pets are contributing. Also I already have a few of these things laying around so less farming.

Any suggestions on the above questions would be greatly appreciated. Thank you!

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If your looking for an AR I believe soulrender drops witn splash anointment. I think i’ve seen it before while farming.Its great for mobbing since it shoots exploding skulls that hit in a aoe and I’d imagine splash anoint will make that way better.

You’ve seen it? According to this thread it can’t roll with the splash anointment.

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First time I noticed “as moze main” totally for the “a” right off the bat.

But yeah, soul render is like the boomer, can’t roll the splash anoints.

I thought the headsplosion could roll with a splash damage anointment.

Does the initial enemy hit take splash also, or just the ricochets?

Both the main bullet and richocet have splash damage components.

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You also should check out the lead sprinkler. You need an AOE or splash damage radius increase on a relic or COM to make it work though.

edit: just saw the Lead sprinkler can’t roll with the anointment.

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Breath of the dying is nasty as hell in the slaughter shaft with flesh melter.

Oh ok I feel like it should since it has aoe capabilities still a great weapon tho.

Lead Sprinkler doesn’t roll with splash anointment. I do have the BotD and the Kaos on the list, I just need to find them with the splash anointment.

Yeah, if you want a good mobbing weapon, breath of the dying is it.

One of my Hunters is a Tedore allegiance. For me, it’s not so much that shotguns do more chuck damage as it is that I happen to have found them with the best chuck damage so far (I had a pistol that had insane damage for a while, but I outleveled it). One that throws five MIRVs when thrown beneath an enemy hits wonderfully hard.

Baby Makers appear to have different chuck types? My current one throws basically four Hunter Seekers, but a prior one had suicide offspring, so I suppose it depends on how one is using it. With Fade Away and other crit enhancers, this Baby Maker would probaby throw pretty good. Fire a shot, go into Fade Away, reload, and presumably the children would get enhanced crit damage? Repeat two more times (the third time, you wouldn’t be in Fade Away anymore while they were firing).

I haven’t actually tried that - this FL4K uses Rakk Attack.

My preferred Tediores are the ones they hyped up in the trailers that came out months before Launch Day. Instead of MIRVing, the only Tediores I carry are the ones that sprout legs and then either attach to a wall/ceiling/cliff face and become a stationary turret, OR if they land on the ground, they become a little automated combat droid, running around automatically shooting your enemies!

I play as both Zane and FL4K. They way I handle mobs and/or Bada$$es is to have my Tediore Shotgun or SMG of choice as my active weapon, squeeze off a round or 2, then chuck it so it lands where I want to land near the enemy, so it starts attacking them along with my Pet/Drone/Digi-Clone, then I prep and chuck another, and another… pretty soon, my enemies have got too many of my helpers surrounding them and attacking them to pay attention to me, while I prepare a big attack to take them down! And the lesser peons get taken down by my helpers before I have to worry about them. It’s loads of fun! :smiling_imp:

It’s actually easiest to do with SMGs, because you can carry so many more rounds of ammo for SMGs than you can for Shotguns, so it makes this tactic more doable.

I really wish Tediore made other kinds of weapons, like Assault Rifles, Rocket Launchers and Sniper Rifles. I’d LOVE to have either a high-power sniper rifle, or a rocket launcher, that could be fixed in place as a turret and just fire itself at the enemies! :smile:

But for some reason, Tediore only seems to make pistols, shotguns, and SMGs in this game. :man_shrugging:

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Tediore explosions scale of the bullet damage on the card, so a shotgun will always have the biggest explosion.

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That was actually my original build idea at launch, but without ammo regen, and since thrown tediores don’t seem to proc Megavore like I hoped, it didn’t work out as well as I imagined.

If you’ve got any suggestions I’m all ears.

If you like the Tediore chucking and want Megavore try the gunnerrang I’m pretty sure it scores crits like that, I’ve been using a consecutive hit version it’s been fun. The scourge sounds like a solid choice for your build, does good with carrying and creating overkill and requires very little aiming to use properly since the child rockets do most of your work. I don’t think the pet was able to create or carry overkill of any kind though from my previous attempts.
Also give a high pellet count bangstick or kilbasa a shot, it’ll be great for beefy enemies and getting you action skill back quickly, though the cluster of pellets aren’t aggressively spread which is good for range they are on the slower side of bullets.

Is solecki’s protocol the one you get from Katagowa’s sis? That was probably my favorite maliwan sniper if so.

I just got a Scourge, and it definitely shreds!

I’ve been gathering a few things for the build and have what I think should be a solid loadout. I may be able to attempt MTD soon…

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That would be badass to see a pet build take it on.

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I found a BOTD today with splash? Are you on PC? I can send it to you