I’ve got a few more things to test for the pets (like whether they can inherit overkill bonuses) but for the most part I just need to put together a build loadout. My issue is just balancing the drawbacks of all the weapons I can use. Finding bossing weapons is easy, but mobbing is another story.
To make the best use of the attack commands (more so Countess than Gunslinger) I need to have a full view of the battlefield, meaning ARs and snipers mostly. These also need to roll with the 125% splash anointment, which cuts down the number of options. However, I also need some F U guns for really annoying COV enemies like the anointed. So with that in mind I’m looking for some guidance for a few possibilities.
Tediores on FL4K as a “u need die nao” gun. I have a shock Everblast with non-homing MIRV. It seems that shotguns are generally the preferred chuckers, which is a big change from BL2. Why are shotguns preferred in this game, and does a shotgun beat a Baby Maker in chucking burst damage?
The only snipers that roll with splash damage are Maliwans. I could use the Krokatoa for mobbing, but it can be ammo hungry and I’d really rather reserve the big guns for the big baddies. So the choice comes down to…
Solecki’s Protocol - It’s locked to shock, but 4 or 5 projectiles scaling off of splash damage should negate that weakness somewhat. How does this work with 2 Fang?
Storm - this was buffed recently, and following the pattern of most of the buffs is probably 2 or 3 times stronger than Solecki’s. This has some cool synergy with 2 Fang and does a lot of AOE.
For my main gun I’ve been using a regular kinetic purple stranger. Is there any difference between the different AR variants (Polisher, Stranger, Flogger) and is it unequivocally better to get a 2X variant all the time? Also, does the Alchemist do more bullet damage than a normal Torgue AR of the same element or is its gimmick the only special thing about it?
I know for most of these questions there is a better, more meta alternative (why bother with Tediore chucking when I can just use a lob?) but I don’t want to have weapons carry the build, at least not yet. I need stuff that can handle content but not trivialize it so I can get a good sense of what the pets are contributing. Also I already have a few of these things laying around so less farming.
Any suggestions on the above questions would be greatly appreciated. Thank you!
If your looking for an AR I believe soulrender drops witn splash anointment. I think i’ve seen it before while farming.Its great for mobbing since it shoots exploding skulls that hit in a aoe and I’d imagine splash anoint will make that way better.
That was actually my original build idea at launch, but without ammo regen, and since thrown tediores don’t seem to proc Megavore like I hoped, it didn’t work out as well as I imagined.
If you like the Tediore chucking and want Megavore try the gunnerrang I’m pretty sure it scores crits like that, I’ve been using a consecutive hit version it’s been fun. The scourge sounds like a solid choice for your build, does good with carrying and creating overkill and requires very little aiming to use properly since the child rockets do most of your work. I don’t think the pet was able to create or carry overkill of any kind though from my previous attempts.
Also give a high pellet count bangstick or kilbasa a shot, it’ll be great for beefy enemies and getting you action skill back quickly, though the cluster of pellets aren’t aggressively spread which is good for range they are on the slower side of bullets.
Is solecki’s protocol the one you get from Katagowa’s sis? That was probably my favorite maliwan sniper if so.