A little cheap?

Am i the only one who feel they used TPS as a moneycow?

its the exact same engine, from what i can see, and i mean the EXACT same one, no DX11 support, nothing new at all, instead of fixing small things ive seen the community clamor for, they slapped a new story together, new classse and thats the extent of whats new?

i dont even mind that so much, but it just rubs me wrong that they didnt make any changes at all, below is a shortlist of things i really would have loved to see:

ability to skip dialog and cutscenes (being a bit touched in the head, i always play all classes to max level, so hearing and seeing the exact same introductions and boss introes etc etc, gets extremely old, extremely fast, how hard can it be to implement a 0-1 options on those things, you cant skip them if its a 0, but if its a 1 then you can skip them, cause you already seen it.

personal teleporter, what is it with companies and saying, “our game provides a gazilion hours of play” if half of that i mindnumbingly boring getting from A to B for the 100th time, give us more travelstations or a teleporter to Concordia or something.

I really hope they at least do something about this in BL3, which yes, i will very likely buy, the same way i bought TPS and season pass, cause its still a good game, clearly it cant hold a candle to BL2 character and VO wise, but its always fun to melt, burn, elecute etc a million badguys

Being that so much was the same is a big part of the reason we got the game. BL3 is most likely going to be somewhere in the 2017-2018 range.

This is called “marketing.” If they say “Our game will be extremely repetitive and boring after 4 hours!,” no one would buy it. Of course anything they made will be sold as the greatest game/movie/book/soda/anything ever. It’s how they get sales.

And yet, “This is NOT for the casual gamer” seems to work for some franchises!

Yeah, sometimes. Like how Dark Souls was marketed as being a super hard game among a sea of easy games. But in general, saying your product is generic, bad, or outright broken is not how to market anything. And that’s what I meant. Saying your product is in some way not mind-blowing is not how to market, regardless of what product or industry it is.

TPS definitely needs more of these.

Oh you guys and your ‘engines’. :wink:

Some people here speak of gaming engines like they’re some super easy thing to toss out if they get bored and then they can magically transfer everything they need over to the new one. I hate to tell you but unless you’re staying in the same engine family, that’s not how it works. Even then it’s a lot of guesswork whether something will work once it’s imported/transferred. FYI all three borderlands games use Unreal Engine 3.

If 2k Aus decided to scrap UE3 for UE4 (why the hell would they if they already have a perfectly useable and purchased UE3 license with a pre-existing Borderlands base code already to be built upon?) the game would have been delayed at least six months or so or it just simply wouldn’t have been made at all since its purpose is to be a stopgap game.

What would be the point though? The game wouldn’t have looked much different, it was designed with ancient consoles like the 360 and PS3 in mind that struggle to get a constant 30fps in the TPS game we have now. All the complaining they’d get like “You have this new UE4 but it still looks like crap” or if they improved on graphics “It looks great but it runs like crap on my xbox”. They can’t win if the stay and they can’t win if they improve.

Now that it’s on the new consoles you’d have slightly more leeway, but it still wouldn’t be that much different because of the specific Borderlands aesthetic, but that’s nothing that a few bits of borrowed code from UE4 couldn’t fix… that is if they didn’t mind the screaming from BL purists that it didn’t look like Borderlands anymore. If you want a good example of how far and how good UE3 can look, take a look at what TWI did with KF2 so far, it’s far from done and it’s the best looking UE3 game that’s ever been released.

Gbx/2k Aus did what was financially smartest, they stuck with an engine that already had all the work done, they did add a few new features to the engine and they did manage to fix some nagging problems since the last patch that were happening since BL2.

Though I do agree with your other points.

Dialogue and any intros should be interruptible, especially if you have to bare 18 pt’s of it (omg STFU gladstone just shutup FFS). I don’t understand why this simple feature still isn’t in the games.

TPS severely suffered from ‘jump for hours and run into nothing to get from point a to b’ syndrome. Adding more FT stations would have solved a lot of the drudgery.

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Not only a money grab, but an experiment in balance. Since bl2 was so dreadfully unbalanced at the end of everything, people complained. I doubt that gbx wanted to go into bl3 without addressing that issue.
It also allowed the exploration of new elements, weapons, and physics. What will stay and become part of bl3 will be better off due to this game.

A company trying to make money? Those fiends!

I feel TPS is sufficiently different to BL2 to warrant it being a separate game. I bought it the day it came out for $60 and I feel it was well worth it, and earned. I also bought the season pass, and while I was expecting just a little bit more, I still got my money’s worth for the amount of hours spent.

Yes, there are things that could be changed to make the game better, but a lot of those are minor and if not implemented will not keep me from buying the next. Will I buy the season pass off good faith alone? Nope. Same with pre-orders, also a nope.