Nerfed Pearl of Ineffable Knowledge vs BIS Victory Rush Elemental Projector + anointments

Now that the Pearl of Inefflable Knowledge has been nerfed to 90% dmg, what do you guys think is the current Meta for a Blast Master grenade spam / no reload moze? Ofc it’s easier to get a perfect Pearl but I’m really torn between the 2 considering the +40 splash and grenade dmg + the other goodies.

The Pearl still has the 16% multiplicative buff (it’s own spot in formula) on top of the 90% also Elemental Projector is a pain in the ass imo.

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I think the Pearl is going to do more for you. How often do you find yourself afflicted with the same DoT as your weapon? You also can’t use EPs with weapons that deal normal damage.

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The Pearl of Ineffable Knowledge is still BiS in my opinion unless you need some survivability via Last Stand/Otto or movement speed via Snowdrift/Victory.

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Yeh plus the majority of my dmg is not elemental. I guess now it really comes down to playstyle while before the Pearl dominated without question.

I think that the pearl will get worse as the level cap increases though, considering that the elemental projector stats and the 3 bonuses change with the level vs only 2 on the Pearl

The pearl should still dominate. That nerfed 30% is just straight gun damage. Not even a huge deal.

Consider this, if you use the pearl and the CH anointment you have ~290% gun damage instead of ~320% gun damage. Not factoring in any SoR damage boosts. It’s a drop in the bucket difference.

The only super important missing skill on the Pearl would be splash, and that would make the artifact way too good I totally understand why it can’t roll it.

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I’m still edging towards the pearl, I like the fact that the answer isn’t as obvious as before though. Having an efficient way to proc the elemental projector + elemental damage would definitely make the elemental projector bis though unless I’m misunderstanding the damage calculations

The Pearl has a new multiplier in it, meaning that 15% (which is actually 16 or whatever) is not 15% normal gun damage.

A new multiplier is very significant. On top of that it adds 90% gun damage, and on top of that combining it with the CH anointment (which requires the exact same thing to proc) it’s a no brainer to use the Pearl if you’re trying to maximise dps with a lot of builds.

Obviously if you’re igniting yourself and using fire weapons an EP will benefit you in different ways but who the hell ignites themself on purpose without an EP…


On a side note I wish the Pearl could have gotten prefixes. I just want to use slam now so I’m not using a Pearl.

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Yeh a lot of builds rely on the artifact to make it work so the Pearl isn’t for all, before it made any non pearl build kinda lackluster though. Have you done any dmg calculations of CH vs 160% splash for fast firing splash weapons like the kybs and ogre + blastmaster with the Pearl? 160 would help the grenades as well.

CH will generally add more to Blast Master than 160 splash, while Pearl will generally add more to a 160 splash build than CH.

Ideally you want to combine Splash with gun damage to get the best overall dps. Get them as close to even as you can instead of greatly stacking one over the other.

In practice though, they’re both very strong in any combination, there’s a good chance you won’t notice much difference unless you’re timing wotan fights with the same modifiers on.

It will come down to how you want to play. CH has its host of annoyances and limitations, while 160 splash has its obvious annoyance of needing to be procced all the time.

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Plus with the CH you don’t have to jump into ironbear every 18 seconds. I guess having both options would give the most flexibility depending in the IB cooldown and the firerate of the weapon.

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Exactly. The best option is have some of each for different situations.

I generally don’t like the 160 splash boost but there’s no denying SftR and a launcher benefits from it a ton if you feel like cheesing an entire round of Slaughter in seconds.

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Pearl necklace

Just to be clear the new 90% is the EXTRA dmg bonus you get after doing 15 consecutive hits which roughly translates to 15 to 16%?

Some info I have seen in YT says 90% is the cap max dmg.

Practically speaking, I did a couple of M4 Proving Grounds, I didn’t feel any difference before and after the April 2 hotfix with my Moze.

On current Balance a Blast Master paired with Pearl gets more damage from 160% splash than Consecutive hits. This mainly due to Short Fuse. Even without the Pearl after stacking DiB the splash anoint will win out.

The only argument for CH anoint is that it doesn’t require the instant exit style of 160% splash, the dps of it isn’t close to the 160% splash.

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Lmao wow… @prismatic I just made a post asking about this and here you already answered. Lol thank you

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Yeh to me 160% splash sounds so much better with the pearl considering its multiplicative. In some mobbing situations where I can’t be bothered with IB would use the CH

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You’re saying:

Blast master + 160 splash anoint + mod splash boost + artifact AoE boost + DiB

Is better than

Blast master + CH anointment + mod splash boost + artifact AoE boost + DiB

Correct?

Would that be correct for higher damage numbers? Assuming you proc splash anointment every 18 seconds.

My argument for CH in this situation would be bossing dps, ease of use, and sustained DPS rather than relying on ASE and mobs to gain any weapon damage. Haven’t plugged anything into formulas though. I also haven’t included weapon type boosts into my considerations. Not sure which scenario between the 2 would benefit more.

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Assuming 5 Armored Infantry and 5/5 Drowning in Brass with 3 stacks.

With both splash and aoe from artifact and com and weapon damage on com the Consec hits is about is about 5% better. With only 1 of aoe amd splash the consec hits is a bit behind(~8%). If you then add pearl to the picture splash pulls ahead by about 25%.

I’m talking average dps here. Peak single shot always goes to splash because of Short Fuse.

Weapon type is neutral to this discussion so we can ignore it.

This slight edge the consec hits gets btw is only at lvl 57. With the lvl 53 number they are even or Splash wins.

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