Auto bear is already 100% up

Now the cooldown got buffed even further. I mean sure, this is a buff for people who are piloting IB and that’s good. But maybe auto bear has to be adjusted a little bit? I don’t want to angry anyone who enjoys this. It’s a pretty effective but also very spamy gameplay where you can effectively enter and exit IB every 15 seconds to activate anointments and respawn him. So in theory that’s pretty op. But it’s just soooo annoying to look at the animations and stop playing every 15 seconds, I would really be willing to take a nerf to my build if this gameplay was made a bit more enjoyable.

Cooldown time could easily be expanded after exiting IB but in return, the duration of auto bear could be expanded as well.

Right now it’s just strong. Anoints always up, immortal mode ever 15 seconds. But not fun at all. :frowning:

I trade power for fun, plox?

Also, please implement a target command so auto bear will attack what he is supposed to.

3 Likes

Then don’t do it, the game doesn’t force you to play like that. It’s not even an efficient way to play the game and the autobear isn’t nearly on the same level as the badass holo Jacks form TPS. I don’t want to sound rude but this post sounds more like “I don’t want other players to do things I don’t like them to do” than an actual criticism of a mechanic that impacts your gameplay experience in a negative way.

9 Likes

ya, i would just not use my action skill at all, then
which is pretty sad
im talking about this from a standpoint of gamedesign
i am not the only person, complaining about the animation times
but i just think there are other ways to fix the issue

when you implement a way to play kinda without cooldowns, without a risk to die, without being forced to improve numbers, its poorly balanced
iron bear might be balanced well, but auto bear is not
so why should i not address this?

THEY LITERALLY DON’T WANT PEOPLE IN/OUTTING. They’re not gonna change the frames. They’re not gonna give you a turret button. The “annoyance” you experience is the cost of using your action skill in a way they are not promoting. They buffed Iron Bear and (in a sense) Rocketeer here. They are almost definitely ignoring In/Out.

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then, they probably should not design anointments the way the are…

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Cool, let’s talk about Moze Specific anointments.

  1. BearNades. Absolutely awesome bonus to Bear Driving. Now your grenades are useful during action skill time. Bear time. It’s buggy, but that’s no a design. That’s a flaw.

  2. Splash 160. During the time when autobear is or would be up, you get some shield bonus for extended tankiness, and some bonus splash damage to get Grizzled and Explosive Punctuation to give you Bear back. Also, kill anything Bear didn’t finish. Also. Autobear exploding should get the bonus splash.

  3. Fire Mags. Two mags of bonus fire damage. On a character who can extend the mag of almost any weapon. Do it right and you get this forever.

  4. Autobear duration anointments. I don’t really need to discuss this, because it’s right there.

  5. Cooldown Bear anointment. Also self explanatory.

  6. Nova Bear. Now when you enter Bear you weaken the enemies around you, and you can weaken or finish enemies off when you run out.

  7. Health and shields. Extra tankiness to get you to the next Bear.

I don’t count generic anointments because I don’t factor them in to discussing viability of action skills. They’re there to make it so they didn’t have to make 20 anointments per character and deal with people being mad that there were 80 anointments and they can’t get the one they want.

But it’s very clear now, from this hotfix, that In/Out isn’t something they designed around nor is it what they’re designing around. Maybe they’ll come up with something later. But I wouldn’t hold my breath

5 Likes

almost all weapon anointments trigger after exiting iron bear, while supposedly most players want to pilot iron bear and these anointments will not give them anything expect the cooldown ones

i might be a 100% outside player but i respect and support the idea of pilot play
i think that both ways of playing could be improved instead of
“pilot players, you get the action skill” “outside players, you get the anointments”

So I’ve probably used Rocketeer more then most people by a great deal as I know it’s always been a very underused COM and I’ve done several builds revolving around it for Slaughter Shaft.

This buff does very little to nothing for Rocketeer in my eyes. I always took some Grizzled with my builds. And I’ve always been able to get my Cooldown back far before I needed it, enough to where I was able to re-position my Bear any time I needed to in Slaughter Shaft runs.

3 Likes

but its still a buff, isnt it?
using rocketeer, i would really want to always have IB out as much as possible

Which is why I went with “in a sense”. Like, it prolongs Rocketeer Bear and gives you a new Bear sooner. Which apparently you didn’t need.

It’s a buff that doesn’t affect the build hardly any.

Like I said I’ve used this COM a lot and never had any issues having Auto Bear 100% of the time, mostly used for Slaughter Shaft runs. Not only would I have it 100% of the time but I had it far early and able to make use of re-positioning Bear whenever I needed to.

I also did a Takedown run with Rocketeer and had the same results. When I was doing the Auto-Bear only build.

Yeah in a sense, as in not in a practical way. What AutoBear/Rocketeer needs as a buff is for Auto Bear to do the same or at least near the damage as Iron Bear does when you pilot it. As is, the damage is severely reduced hardly any of Iron Bear damage buffs apply to Auto Bear.

1 Like

yea, auto bear only is already a 100% uptime because the AS is up, 5 seconds later
but i didnt think that rocketeer also works like that
in this case, its even more of a balance problem imo.

Auto Bear only Takedown run using Rocketeer. No Rocketeer doesn’t work like that. But if you are fully invested in a Rocketeer build you are going to take 5/5 Grizzled and use a 30% CD shield and you are going to get cooldown back far before you need it already.

The most significant buff today is for builds that Pilot Iron Bear either 50/50 or Full time, this is due to the extra fuel.

1 Like

sure and activating IB after a certain time will have a longer cooldown so thats also a buff for semi auto bear users
f.e. for recharging shields

This gets me thinking. I’ve never used Rocketeer and piloted at all. Maybe that’s not a bad idea. I always jump out instantly, but how long does Autobear last with Rocketeer if you pilot until 1/4 fuel left?


Also for instant exits, this buff does allow a lot more use of the generic 10s element on exit anointment. If that’s your playstyle, you’ll have an almost 100% on foot uptime of that.

2 Likes

Autobear skill needs to add another control option. My suggestion: holding down action skill calls down ironbear but you don’t climb in. Instead it still activates your “on action skill end” anoints but you can avoid the graphic of quickly getting in and out.

Pressing the action skill button as normal functions as normal.

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True-ish but you lose several seconds due to animation unfortunately. But for instant/exit builds it got a buff it didn’t need either :smiley:

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While it’s good that they made IB builds viable by making it “somewhat” effective (still not as good as being on foot), they should accept 99% of the Moze player base doesn’t want to sit in IB for more than .1 seconds. Sitting in IB reduces your dps by a ton and the animation + screen blackout ruins an otherwise fluid gameplay experience. Tbh even the extra % splash from the IB anointment hardly makes up for the wasted time in terms of dps compared to fakegrasping on Amara and getting a 100% uptime 125% splash anointment with almost no interruptions.

I think everyone should be given the option to play as they want. Most people just don’t farm a complete set of weapons, shields etc just to sit in a Mech that ignores 90% of your gear setup.

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With the Rocketeer, AB is fuel-agnostic; it will stay out for the remainder of the 2 minutes that you didn’t use piloting. I’ve been thinking about doing a sabot Rocketeer build now that sabot is so expensive.

1 Like