1.) Moze still lacks healing and survivability, especially with the new Sapper class mod. While that doesn’t make sense on a surface level, try the raid on True Takedown mode. First with Sapper, and then with Blastmaster. Moze can be firing a Shredifier, with infinite ammo, hitting consecutive crits, and you’ll still go down. Even with a recharger shield and a last stand artifact. In my opinion, her survival depends most heavily on DPS vs shield size and health regen. Kill before you are killed. The only benefit to Sapper is prolonging the torture.
2.) Moze is OP in everything BUT True Takedown. Blastmaster + consecutive hits Kybs + Pearl of Innefable + old god shield + full blue and green trees= Destroy everything
3.) If you want OP DPS and Survival, play Zane.
Edit: Moze received a buff in today’s hotfix and she feels awesome
I can quite literally never die or even have my health bar move with Sapper. It’s life steal, the shredifier is inherently going to be a poor choice because the damage is low. Higher damage = more life steal.
I now have the game on ps4 and pc. On pc mayhem 4 feels like mayhem 1 or 2 on ps4. Moze just isn’t as good on ps4 because grenades can’t proc MoD grenade regen. It’s a bummer for anyone playing on ps4 until they fix that.
I’m not exaggerating, the difficulty difference is stunning. TTD with Moze on ps4 is such a chore.
Its boring man. Just holding a button indefinitely and being forced a very specific pool of automatic weapons only . My brain got numb using the sapper
But it does work exceptionally for survival if that’s your goal. I don’t even come close to dying if I just hold the trigger like the mod tells you to do. You can survive inside Wotan’s shields with it which is silly.
It doesn’t, the shield is good but it’s not at all a survival shield. Not sure why it’s listed in a list of survival complaints. Takedown is mostly shields and armour too. You’re right to be confused here.
13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#8
I’m not sure how you are able to survive in TTD. I get the same result with a Kybs, constant fire against an enemy, and once one of those horrible hounds gets next to me it’s game over, I can usually kill one in FFYL, but then I’ll run out of FFYL time after being put down and brought up several times in a row. Granted I played it with enemies have x2 projectiles. That didn’t help.
It’s not a fun way to play, but if you literally just hold the trigger there’s no cap on the life steal. So it gets into absurd amounts after a little while and you can’t die as long as you’re hitting something.
It helps if you still use Vampyr for when you miss shots.
Yeah pretty minor skill changes but they mentioned it’s the first set of moze changes so we’ll have to wait for the patch. Nice to see they are actually adjusting her though.
IB got 20 seconds shaved off the cd, not sure how much fuel was added.
BtIC was a joke of a buff though. For all intents and purposes that will do absolutely nothing at all. We’re talking an improvement of like 150 rate for every 1000 on the shield’s card. That’s still not worth 3 points.