Text cells should be one of the simplest things to fix. This is hilarious while being pretty sad.
Edit: Yeah, patch wasn’t live yet. My Lob still fires three rounds. The terrible grammar and unchecked text cells in this game bug me so I was eager to laugh about it.
Edit again to laugh: Hot fix is live now, and I was right ahead of time. They did NOT fix the text for “They deals…” Again: Good going GearBox. Way to deliver a polished and completed game.
I was still right. They didn’t fix it. “They does bonus incendiary damage…” is still there.
They also didn’t update the text for Security Bear at all. Still 50% and 5 seconds. That’s not an increase. I wish that I’d made a note for Behind the Iron Curtain, not sure if that was actually updated.
They didn’t actually buff Security Bear. I was reading the original incorrect notes. If that buff is coming at all it will be in a later patch. Somewhat related, that’s a laughable increase and doesn’t change my thoughts to how unplanned and unpolished this game really has been.
They did update the text to reflect the new value in Experimental Munitions. They just couldn’t be bothered to remove one sad little ‘S’ from “they deals…”
roboteconomist
(Probably the dumbest Moze player...)
#13
Thinking about the Experimental Munitions buff, it should actually be pretty tasty.
a) Most enemies in the game are flesh-based.
b) Stoke the Embers, if it works as I think it does, makes this skill deal approximately 20% extra incendiary damage per critical hit.
c) When you bring in such grenades as the Cloning Maddening Tracker benefitting from Pull the Holy Pin, Fire in the Skag Den and the Blast Master COM (adding further points to Pull the Holy Pin), you should see grenades proccing this a lot.
d) The Unforgiven. The Wedding Invitation. What are high crit weapons now capable of?
Moxsy’s most recent iteration of the Fire Hose Moze may need some adjustments.
My main issue with survivability on Moze - outside two stages of Wotan on True Takedown - is self damage, not enemy damage. Mind Sweeper and Torgue Cross Promotion are downright dangerous. Mind Sweeper can often be dealt with by playing smart and having enough burst damage to take out fast moving melee enemies before they get to you, but is still a pain.
On an Anarchy build I was playing around with, I was regularly instantly downed as enemies shot the “shoot me” reload. This was pretty much unavoidable, short of using a different weapon. I ultimately resorted to using a shock Anarchy and a Transformer, but what I wouldn’t give for a skill that gives immunity to self-splash damage…