This build is based completely around the consecutive hit anointment and the new artifact Pearl of Ineffable Knowledge, the artifact that builds up damage per consecutive hit and grants a bonus of 20% when the cap of 15% is reached. This is a Fadeaway crit build so to get the most out of Fadeaway and the consecutive hit anointment magazine size and weapon reload speed are the best options for rolls on the Pearl of Ineffable Knowledge. A Mitotos Hunter Seeker, reacurring or MIRV tacular Hex with an element on ase are preferred to help build up the weapon’s anointment and because of Megavore will occasionally score critical hits to trigger Headcount, the Cryo element is the worse for this build because it does not inflict damage over time. Weapons that create links like the redistributor, weapons that have multiple pellets per shot, weapons that have high high status chance and weapons that create ricochet or create extra projectiles are the types of weapons you mostly want for this build. The anointment is triggered by consecutive hits within a one second window so as long as enemies are taking damage from you then it starts building up, I believe the artifact is triggered by the same mechanic but I may be wrong.
A Redistributor and the Brainstormer are both used in this build because of how quickly they build this anointment up with the links they create, the Redistributor really starts hitting hard once it creates a few links and enemies begin to suffer from status effect as these both work with the aniontment. When there are not enough enemies or they aren’t close enough to for these weapons to be effective the Carrier is an effective weapon against single targets or spread out crowds. Another perk to the carrier is how long it’s tracking capacity lasts for. The Lob is only a weapon I use in the takedown during the Valkeries and Wotan’s armor phases, though the video below only shows that once each it also shows all the weapons being used effectively in the boss fights. Other weapons that work great for Fl4k with consecutive hits are the Maggie, hellshock, Linoge, King’s/Queen’s Call, craps, Kyb’s Worth, cutsman, binary Devoted, Rowan’s/Lucian’s Call, Dictator, Star Helix, Conference Call, stagecoach, Torgue high pellet count shotguns, Lyuda, lump, Scourge and many that I failed to mention or haven’t ever had a chance to use or see.
Other gear isn’t really too strict for this build I use a Stopgap, Recharger or Ward shield for content that requires more survivability but amp shields are pretty fun to use outside the takedown. The rolls that suit Ineff4ble Fl4k best on a class mod would be manufacturer critical hit damage, if not any damage buffs work, fire rate helps the Carrier and if possible reload speed or magazine capacity. I used a Bounty Hunter mod for this build but a well rolled Cosmic Stalker works just as good, the reason I prefer a Bounty Hunter for this build is to get my kill skills as quickly as possible and sustain them since it is complemented by the same weapons as PoIK.
Fadeaway augments are Guerrillas in the Mist and Unblinking Eye.
https://bl3skills.com/beastmaster#5054001330410300000000000535230033101
For the Hunter Tree Second Intention is a great skill for this build since when you’re reloading you’re not dealing damage and that’s not good, which is why Leave No Trace is maxed out also. Because I’m using a Bounty Hunter mod I get Interplanetary Stalker, Most Dangerous game and Second Intention virtually all the time so it’s better to leave an enemy with very little health left alive if possible since they will most likely be inflicted with a status effect or potentially linked. Obviously I go all the way down the hunter tree for Megavore. For this build the Hunter tree is less about getting damage and more about sustaining it.
For the Stalker tree I need all three of the gun damage based skills. Self repairing system is nice to use if you run a lot of solo but if you’re usually playing with friends then those five points are more effective in Hidden Machine, Galactic Shadow makes this skill extremely useful when other players are around. Not many sources for healing to get from gear so four points in Rage and Recover will be a huge chunk of this builds healing, I use brimming on my stopgap but this is why a Ward shield is also recommended. Having The Power Inside is as much of a boost to GITM as the Pearl is, it doesn’t matter if you can keep the buff up with this build since the damage output is already so high by the time Fadeaway ends.
I placed three points in Persistence Hunter even though it means less time with Power Inside rolling it increases the amount of consecutive hits we have stacked up to get the most out of the extra projectiles we get from ase anointments on shields and grenades. Using GITM most of these weapons can build up pretty heavy damage while in Fadeaway with the consecutive hit anointment and being how quickly it can be built up switching weapons after Fadeaway ends won’t hurt your momentum too much. Overclocked is a great skill to consider when building around consecutive hits but firing too fast can cause you too get less bullets back from Leave No Trace. Eager to Impress is a nice bonus to complement Headcount and when the anointment is maxed out enemies will die quickly. If survivability is an issue Unblinking eye isn’t required so swap to Until I am dead to keep the healing and speed for ten more seconds.
TRUE TAKEDOWN
I chose to use this run for a demonstration because it shows a few good examples of low spots in addition to high points. Towards the end of the bridge before Wotan is a good example of jumping into a grinder and skipping out just fine, the new guardian rank works great with these weapons and I don’t ever have to worry about my damage output in FFYL. I think it does a pretty good job showing how all the weapons work during the boss battles as well. I did cut the video because I took time to look at my loot since there is so much dropping at the moment, this was actually from a farming session. I may make a better one after the event is over.
This was a pretty fun run in the Trial of Fervor while testing this build.
I’m currently working on a build variant that uses a Deadeye class mod with +5 in Twofang and that can make the weapons like the redistributor, the Carrier and call family really nasty.
Let me know what you think and thanks for reading and watching.