EDIT: the 02 April hotfix fixed it. It now works correctly. The formula is:
StoneDmgTaken = NormalDmgTaken / (1 + 0.03 × RushStacks × (1 + Awakening))
Original post:
Just posted this in another thread but thought I’d make a new topic here so people don’t miss it.
I figured out Amara’s new “Stone” class mod. It is very broken. It does not reduce damage taken. It increases damage taken by 3.9% per Rush stack. This is not a joke.
The formula is:
DmgTaken = NormalDmgTaken × (1 + 0.03 × RushStacks × (1 + Awakening))
So with 25 Rush stacks and 3/3 Awakening, enemies deal 97.5% more damage to you.
Tested with self-grenading, enemy bullets and enemy rockets. All results were accurately predicted by the formula.
Do not use this class mod until it’s fixed.
edit: I’m on EGS but I’d be surprised if it was any different on other platforms.
edit 2: zKarmaa just made a video on this and when watching it I realised it did 3.9% instead of 3% in my test because of the +3 Awakening of my Stone. So the value actually is 3% but is increased to up to 4.8% per stack at 6/3 Awakening.