Zane's Barrier Bug is back?

Hi all .
Since today (the “DLC’s Gun, love and tentacles” day ), i have the same old bug that came some months ago with zane’s barrier : Some gunshots just past trough. I have this bug with certain Badass zealots (or the big ones with the shield too ) . The mother of the Grogans make it too ( and probably some other bosses or enemies too).
Am I the only one to have this bug?

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No


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Myself and others have reported this issue to 2K support via https://support.2k.com/hc/en-us/requests/new along with video evidence. I suggest you do the same.

If you want to have a better understanding of what’s actually happening here the following is a pretty good analysis.

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thx. i already sent a message to the support service. Glad to know that others did the same.
Bring us back our Zane !!!

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I’ve experienced the same thing, I was wondering what was going on. I don’t think it’s related to splash, as I was not experiencing this at all prior to the update. Some weapons just seem to get through now when they would not before.

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This suggests otherwise …

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I read that, but I’ve never experienced that before today. So I think it’s a bug, yeah big splash still gets through but never experienced being able to be hit by what I was being hit by.

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I just tested again , let a a fire rocket launcher shoot me, no damage.
Many weapons shots, elemental or not, no damage.
But some does, and not only elemental shots,but “simple” shots too.

The last bug reported on this months ago was about the COV weapons/ launcher.
so i tried the Mother of Grogans again …All the shots go through the shield.
So i dont think its the Splash radius …i think it’s the COV weapon bug again.

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yeah, it is a bug in any case.

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I’ve had this bug since I started playing Zane about a week bak ?

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The reason I think it’s related to some form of splash damage (I call it that only because I don’t know how best to describe it) and not just the COV weapons is, I can stand in the middle of a dropped barrier and not get hit. But if I move close to the edge of the barrier, I start to take damage, the closer I get, the more damage I take. If the projectiles were just bugged and going through, then I should take damage regardless of where I am in the barrier.

So in my experience, it suggests that the “bullets” are hitting the barrier and explode. That explosion is large enough that it will hit me if I hold the barrier. But if I drop it, and stand say 3/4 of the diameter away from the edge being shot, I’ll be OK. But as that distance to the edge decreases, the more damage I take.

A brief test against the Wotan spheres that fire the barrage of missiles seems to show that with the barrier dropped, the damage I take is lessened, again pointing to splash damage. But those fights are a bit too intense for me to do a solid test. Maybe those people doing the 7-min Wotan runs can test it out if they are so inclined.

It’s possible that there a multiple bugs at work here. I haven’t tried dropping the barrier against every enemy that seems to hit me through it. But for the COV Badass Zealots, it seems to be a splash-damage issue. Also there aren’t the normal splash visuals on my screen. Not sure if that’s a performance setting issue or not.

Regardless of the cause, there is some sort of bug at work. Though I’m afraid they may say it’s working as intended.

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Well I had some shots go through my barrier that were from normal mobs not rockets(or any other splash weapon) so that’s probably what people are talking about. Always remember just because we thought one thing yesterday doesn’t mean its the same today new patches break new ■■■■.

My experience was before the second epic patch that fixed some of the other broken things so maybe it will be fine now but I’m not playing Zane atm to check.

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I replicated your test and it definitely is splash damage, but I have never been damaged by a badass zealot while my barrier was active and being carried and when I was not moving towards the area of effect(sometimes if I run directly toward splash damage at full speed I will take damage). So, for whatever reason, the splash damage radius of the badass zealots weapons has been increased. I wonder if that is intentional or a bug. I hope they will just put it back to normal, but I’ve now speced into more defensive skills so I can deal with it.

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the ting who make me doubt about the Splash damage explaination, its that the only rockets who pierce the barrier are always vladoff or COV (the "fast and small "vladoff rockets are the worst , and they have a very small area of explosion , but they pass through the barrier like it dont exist) .
If I have a badass with a rocket launcher of any other kind, even with a MASSIVE radius, he dont touch me at all .

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and its definitively a bug : in december, the bug came (look at the number of zane’s player who were tlaking about that on this period) . There was a hotfix who was made to change that (and it works, cause i didnt had this problem when i bought the game on steam ) , but I think that with all the recent changes on the game , the hotfix gone mad.

Based on the video evidence provided by myself and by @Talzar13’s barrier test video there is no reason to doubt the splash damage explanation because it’s not mutually exclusive with your own observations. Your observations suggests to me that in addition to the splash damage issue some weapons are bypassing the barrier all together. So for anyone else experiencing this issue again I recommend recording it, posting the recording to YouTube, then opening a support ticket with 2K support and provide the video evidence. I would also advise you to link your video here in order to help increase awareness of the enemies/weapons that are affected.


1Ting is a carbonated grapefruit flavored beverage manufactured by the ‎Pepsi-Cola company. :grin:

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I’ve noticed this as well, most often when fighting Wotan. I could not figure out why sometimes the barrage of micro-rockets (and larger rockets) would rip me up and other times did little damage.

If I am backpedaling or circle strafing , I take little or no damage. But running towards the fire (yeah, GREAT idea Ava!) would wreck my day. Often dropping me to a sliver of health.

And if there is an issue with the splash damage (which may be larger than the explosion graphics), then as we move towards the fire, we’re moving into the blast, taking more damage. Moving perpendicular or away from the fire reduces the distance, and thus the damage.

EDITED to fix typos/grammar

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Not sure if you’ve ran Takedown since the patch yet but Wotan is now also shooting through the Barrier full stop and I don’t mean his nades or Mortars. I also had several different things that weren’t splash in Slaughter Shaft going through it. One of them was a Sniper mob with a Dhal Sniper and another couple times it was a Tink with I don’t know what weapon but it didn’t seem to be splash. I have no doubt the splash explanation is also a problem but it’s not the only thing happening.

I actually hope the Wotan thing is an intended change because it actually added a bit of danger where previously you could just ignore his shots.

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I think that if all of this are intentional changes, they should write it in the Patch notes .
They write all the little details about a changinf of FX, texture or light effect, and they “forget” to write a MAJOR change like that?
If its intentional , its stupid to forget that.
If its not …well, its also stupid ^^ .
In any case, i hope that everyone have send a message to the support team.,even if we wont have an answer ( and an hotfix) for a while.
I can imagine that the launch of the DLC (and all the troubles that they got) had big consequences for the massive number of messages they received.

that s strange, I ve run the takedown today and no attack of Wotan can reach me through barrier. On the other hand, the flying sphere thrown by one of the Valkyrie seems to hit me (same projectiles as genVIII that definitely hit me). But again we are on different platforms so not sure if the behavior is the same