As someone who plays Moze, Amara, and Zane, these class mods look so dissapointing…
Moze: Another shoot-forever COM, but with healing instead of damage…cool…but now I’m missing out on a lot of damage (no DM/1 HP on Bloodletter, no Blastmaster or Minesweeper) on arguably the weakest vault hunter right now, with Mayhem 2.0 right around the corner…and it doesn’t seem to apply to Iron Bear either.
Siren: Trading damage (Phaserker), speed(Driver), or cooldown(Golden Rule) for damage reduction? Show me a Siren who can facetank Wotan on reduction alone and I’m sold
Fl4k: I don’t know a thing about Fl4k, but wasn’t his “Domination” not working properly to begin with? Even if it does, how often do pets kill on M4?? (seriously asking)
Zane: Probably the best out of the 4…the shock would go real well with CCC builds, since cryo sucks against shields…doesnt seem that bad honestly (50% shock with two action skills up), but “supremely” powerful? I don’t think so.
It’s easy to gain Rush stacks as a Mystical Assault Amara. I’m eager to try out Stone since a Mystical Assault Amara without Sustainment (which is deep in the Fist of the Elements tree) can be tough to keep alive at times (e.g., against badass zealots in Slaughter Shaft).
I haven’t played much with Dominance, but if a dominated pet gains as much aggro as Red Fang (which seems unlikely), Friendly Tr4iner might be an interesting alternative. Also, you can only use Dominance on one enemy at a time, but this COM does not seem to have such a restriction.
I know many Moze players complain about how difficult it can be to keep her alive and have suggested adding a non-ASE Life Steal to her arsenal. While there are already existing alternatives (Knife Drain + Face-puncher, Vampyr, Moxxi weapons), Fleek Sapper is a nice bonus that lets her choose which weapons to use and opt out of the grenade throwing tactic.
Honestly, it’s hard to see how any Zane player would not use Seein’ Dead.
The only trash one is Fl4k’s class mod (unless they’re planning to buff pet damage/dominance)
Zane’s com is the best for CCC builds, having 10/5 in Borrowed time it’s going to be great.
Moze’s com is ideal for BM/SoR Builds, it doesn’t add damage because the damage is in the SoR skills. (and for bossing the Quickie is still the best, so no problem for mobbing or bossing)
I feel that Amara’s com is for Phasecast / ties that bind builds, since with the new level cap most people are going to pick Avatar/FE capstones, and the only way to stay alive is with Sustainment. That damage reduction is going to be great, since you already have a lot of damage. And also you’re boosting Action Skill damage.
They’re not super OP as they said, but they’re good enough to do builds around them and play the game in a different and viable way (except Fl4k’s, delete that com)
IDK man, potential 75% damage reduction for Amara sounds pretty crazy. Combine it with Helping Hands and Arms Deal, then get a Stone class mod with damage reduction stat and a shield like Rough Rider or something with damage reduction I imagine you would be literally almost invincible. Still wouldn’t trade it for Driver (which is damage too BTW, speed is just a nice extra) but it sounds interesting.
Without an strong hidden effect, nobody will play the moze com. I rather take the SoR capstone in combination with a recharger/stop gap and last stand otto idol.
In terms of quality
Amara > Moze >>> Zane >>>>>>>>>>>>>>>>>Fl4k
Yet they’re all AWFUL. Not only are they bad when compared to the VHs other COMs, making you question who in their right mind would use these, but they’re bad in a vacuum too.
If this is the degree of “quality” for future mods, I am disappointed beyond belief. Just don’t give me any new mods if they’ll be garbage. Don’t need these atrocities taking up my Legendary drop spots.
These may seem powerful once they nerf the current top tier mods. Seein’ Dead has set a standard that requires a nerf or overpowering every other Zane mod t complete. I’m not as familiar with the other classes, but it seems that at best there might be 3 mods that see high-end play.
I would rather they buff everything else, but at the same time, I would not be surprised if they nerfted Seein’ Dead.
Plus, we don’t know if these are designed with Mayhem 2.0 in mind or not. I would like to think that they are looking ahead to level 60+ when adding new items. Maybe we’ll have the option to slot one of these as a secondary COM down the road. It would be interesting if new COMs provided a whole new skill tree that works with them. Anything’s possible.
I’m not sure about this but isn’t Damage Reduction affected by diminishing returns? I feel like HH and Arms Deal make Stone kind of a weak choice imo. I want to be excited but compared to Zerker you’re losing so much damage and utility for defense you don’t necessarily need. Also I’m not a fan of boosting Do Harm and Violent Tapestry again…