[Lv 57/DLC 2 Update at the bottom]
I see every Zane running Moxsys Chain Zane build lately and its arguably one of the most efficient builds for Zane, closely followed by ThiccFilAs Banjo God King.
However I believe dumping 11 Points into Under Cover for 35% gun damage, allrounder and brainfreeze is suboptimal in regards to what you are missing out on.
Also, especially for the takedown where 100% of the enemies are shielded, I recomend running a shock redistributor for general mobbing because it, compared to radiation, provides a greater bonus against shields (100%) and armor (15%) while only a relatively small penalty against flesh (-35%), so I believe its a net positive. However i dont know how much total shield HP vs flesh HP are to be killed during one takedown.
As seconday weapons I use
- shock hyperfocus (for valkyies and wotans shield)
- corrosive hyperfocus (for valkyies, wotan and shock heavys)
- corrosive cutsman (only for reliably destroying krakens and wotans legs)
The three main weapons are hyperion smgs, so it is very efficient to min/max for bonuses benefiting those. You’d be amazed how good the hyperfocus actually is on Zane. I absolutely fell in love with this gun.
Every gun has 100% sntnl cryo anoint, this is very important, since its the highest damage anoint and the only source for freezing enemies because this build does not run brainfreeze.
Rest of my gear is:
- Transformer with 15% sntnl speed anoint
- icebreaker victory rush
- cryo recurring hex with 25% ogt anoint (cryo hex helps freezing enemies to trigger ice breaker more often, providing greater benefit than radiation or shock)
- seein dead (4 violent violence, 1 playing dirty)
The skill trees
Hitman
Seein Red seems redundant, right?
Well yes, but actually no. I heavily spec into hitman anyway so this one point Investment is a no brainer for me. Its so much qol and gives you a nice headstart. I wont go without it.
The com i use provides 4 points VV, which i believe is the best general dps skill zane has together with PD, however 5 Points in PD are enough to have 100% uptime. Donnybrook is a good skill, but absolutely inferior to VV.
1 point in salvation is enough surviveability, but i guess you could take one point from cool Hand and spec 2 in salvation if you want to play it safe.
Double Agent
I dont spec into under cover at all, so most of those remaining points go into double agent.
Praemunitus, borrowed time, supersonic man and trick of the light are very good skills. TotL is very underrated imo, especially when mobbing with the redistributor and multiplayer.
Its a 36% bonus of damage DEALT and procs more often than you might think.
BT helps keeping up the barrier, and SSM synergises with violent momentum.
Action skills are:
- Barrier with no augments obvoiusly, but if you pay attention to your positioning you wont feel a big difference not having allrounder
- Sntnl with winters drone to help freezing and bad dose
In addition I have an incendiary hyperfocus in my inventory for melting Tyreen and Graveward and a radiation Lob for every other Boss in the game, except Agonizer. He gets the corrosive hyperfocus treatment.
I hope you like this build and maybe give it a shot.
Constructive feedback is appreciated.
[Lv 57/DLC2 Update]
I use the 4 new skillpoints to max out cool hand, playing dirty and borrowed time and 2 in salvation.
Replace transformer with cryo old god for more damage on the sntnl cryo anoints.
And replace ice breaker victory rush with pearl of ineffable knowledge.