DocStrangelove
(int GetOutOfBed (char DayOfWeek, int time) {return 0;})
#1
I’ve created this Excel sheet where you can compare how much damage different gun anointments cause, based on all your skills and items and bonuses. If you’re interested, you can download it, enter your values, and see how much every gun anointment does against what enemy type.
The results (numbers in the middle = chart on the right) show the overall damage of the entire setup, not just the damage from the anointment itself, so you can compare how much total damage you deal based on all your gear, and how much it is with each anointment.
I believe most mistakes are sorted out, but I can’t guarantee it since there’s a lot of complicated formulas going on. I’ve double checked quite a few with a calculator and in its current state I couldn’t find any errors. Still, no promises.
Here’s the file:
Update 14 March 2020: Fixed splash damage/bonus element interaction.
Update 07 April 2020: Added Elemental Projector/Pearl of Ineffable Knowledge.
11 Likes
korben44
(Master of the Pearl of Ineffable Knowledge)
#2
Isn’t the 50% bonus from element damage the best anointment since it adds 50% corrosive, fire, etc., to the over all damage whereas the others, like phaseslam at 300% adds to the base damage of the gun without skill points or other increases in base damage added?
From what I’ve seen it works like this:
Base damage of gun = 100
skill adds gun damage of 25%, new damage is (100*.25) + 100 = 125
If you add in Phaseslam of 300% on top of the gun damage, you take (100*3) + 100 = 400 + 125= 525.
But, if you add an anointment that does 50% incendiary for the next two mags, it looks like this: base damage plus skill and phaseslam with the new anointment added in = (525*.5)+525 = 787.5
So the 50% element on the next 2 mags is a better anointment than phaseslam at 300% because it uses the overall damage increase instead of the base weapon damage for the multiplier.
DocStrangelove
(int GetOutOfBed (char DayOfWeek, int time) {return 0;})
#3
+300% Phaseslam is far better than a +50% elemental anointment.
Let’s say we’ve got +25% gun damage already (e.g. from 3/3 Samsara with 5 stacks, that’s 25%), so you get 125% gun damage. +300% from the Phaseslam anointment means 425% gun damage.
In the best possible scenario for a +50% elemental bonus, +50% shock vs. shield, we get 125% × (100% + 50% × 250%) = 281.25%.
It gets worse for the bonus element if we have bonus elements on shield/grenade already: the bonus element from the gun is just added on top and does nothing about those, while gun damage from Phaseslam increases everything including those.
So with +25% from Samsara, shield and grenade bonus element are 50% × 1.25 = 62.5% each. Add +300% Phaseslam and now shield and grenade bonus element are 50% × 4.25 = 212.5% each.
There’s nothing a +50% bonus element on the gun can do to even come close to that. +300% Phaseslam and +250% Phasecast completely destroy the bonus element on guns.
It’s only the Spiritual Driver that closes the gap because its damage bonus is additive with the bonus from Slam/Cast, but in most situations they’re still better than +50% element. The most notable change here is that +125% splash wrecks everything else.
1 Like
korben44
(Master of the Pearl of Ineffable Knowledge)
#4
That’s not how the 50% elemental on the next two mags works though… here’s a video showing you how it works.
DocStrangelove
(int GetOutOfBed (char DayOfWeek, int time) {return 0;})
#5
Not sure what you’re getting at. In the video he explains that the elemental bonus on the grenade receives the +300% from the gun, which is exactly my point.
1 Like
korben44
(Master of the Pearl of Ineffable Knowledge)
#6
Because you’re chart for Gun Anointment % is misleading. All other dmg % increases use the base gun damage and the 50% element on the next 2 mags does not. It basically uses all combined damages as a base. In reality, it’s more complicated than that. But it gives you an idea of what I’m trying to say.
Additionally, why is crit bonuses ignored? I don’t find them weak at all when using Amara and the Wedding Invitation with a Com that adds +48% Jackobs crit hits, +33% sniper damage, and an Artifact with +18% sniper damage. Especially if you can consistently hit crits. I’ve cleared the SS with nothing but the Wedding Invitation. MT, not so much, but that’s another beast.
Just trying to help out, so if I’m completely wrong, my apologies.
DocStrangelove
(int GetOutOfBed (char DayOfWeek, int time) {return 0;})
#7