Hello! Here i will share how some of FL4K’s skills/effects draw from a predetermined/fixed proc pool for their effects.
Confirmed FL4K skills/effects affected by this: Leave No Trace, Head Count, Two F4ng and Bounty Hunter’s kill skill trigger effect.
Credits to u/ertdfgcvb123 on BL3 Reddit for the original Two F4ng discovery. I just expanded the testing.
Thank you to @plenipotence for our discussions and doing the first LNT testing.
Thank you to @Prismatic for the assistance with formatting!
HOW IS IT TESTED?
Testing method:
- Go to Sanctuary. Pick a weapon in which you can easily discern a skill’s proc (single pellet is easier). Exit to main menu with that weapon in hand;
- Go back in game and fire at the dummy while keeping track of procs in your preferred way;
- For Two F4ng, do not switch weapons at all unless you account for it in the proc chain;
- For Leave No Trace you must be mindful of the 0.3s internal cooldown and not fire too quickly.
How the proc pools work:
- Their order is always the same, so it doesn’t change between game restarts or save/quitting to main menu, just resets;
- Fast Traveling and respawning do not reset the order;
- Two F4ng: Swapping fire modes nullifies what would be a proc, but does not iterate the pool;
- Two F4ng: swapping to another weapon counts as one shot fired, meaning it iterates the pool a single instance.
1. LEAVE NO TRACE
LNT’S PREDETERMINED PROC POOL
- Leave No Trace has an internal cooldown of 0.3 seconds. Crits during this cooldown will advance the proc pool and effectively make you skip what would be a proc.
- Leave No Trace is checked on hit, and it requires that hit to be a crit. This means that non-crits/misses won’t advance the pool.
108 Crit shots with LNT
1 = LNT Proc, 0 = No Proc
6/3 (72%):
1010.1111.1011.1101.1110.1111.1111.0010.1001.1011.1111.1010.1001.1010.1111.1110.1110.1111.1011.1011.1110.1011.1101.0011.1111.1110.0011
5/3 (60%):
1010.1111.1010.1101.1110.1111.1110.0010.1001.0001.1111.0010.1001.1010.1011.1110.1110.1111.1011.0001.1110.1001.1001.0011.1111.1110.0011
4/3 (48%):
1010.1110.0010.1001.1110.1111.1100.0010.1001.0001.1111.0000.1001.1010.1001.1110.0100.0111.1011.0001.1110.1001.1001.0010.1110.1100.0001
3/3 (36%):
1010.1010.0010.1001.1110.1111.1000.0000.0001.0000.1111.0000.1001.1010.1000.1000.0100.0110.1011.0001.1010.1001.1000.0000.1010.1000.0001
2/3 (30%):
1010.0000.0010.1001.0100.1011.1000.0000.0001.0000.1011.0000.1000.1010.0000.1000.0100.0100.1011.0000.1000.1001.1000.0000.1000.0000.0001
1/3 (25%):
0010.0000.0000.0000.0100.1001.1000.0000.0000.0000.0010.0000.0000.1010.0000.0000.0000.0000.1000.0000.1000.0001.1000.0000.1000.0000.0001
100 Crit Shots : Number of procs with LNT
Chance: Number of procs
6/3 (72%): 79
5/3 (60%): 69
4/3 (48%): 56
3/3 (36%): 42
2/3 (24%): 29
1/3 (12%): 14
2. TWO F4NG
WHAT TWO F4NG DOES
It adds a “listed” projectile to the shot where it procs. That means:
- A x25 weapon is effectively x26 on that shot.
- A weapon without extra projectiles becomes a x2 weapon.
- Unlisted/splitting projectile weapons like Craps, Bekah and Lyuda get a lot of benefit from the extra main projectile, causing it to also split/have the special effect.
- A notable interaction is that this can be either beneficial or harmful when Overkill stacking: check @DocStrangelove’s Overkill Explained thread for more information.
- It’s boosted up to 10/5 for 50% chance (?) to proc by the DE4DEYE Class Mod.
WHAT TWO F4NG DOESN’T DO
- It is not a new/same instance full shot or trigger pull, just a new projectile.
- It doesn’t work at all with some weapons like the Laser-Sploder, and possibly most other lasers.
TWO F4NG’S PREDETERMINED PROC POOL
100 Shots with Two F4ng
1 = Two F4ng Proc, 0 = No Proc
10/5 (50%):
1010.1110.0010.1101.1110.1111.1100.0010.1001.0001.1111.0000.1001.1010.1001.1110.1100.0111.1011.0001.1110.1001.1001.0010.1110
9/5 (45%):
1010.1010.0010.1001.1110.1111.1100.0010.1001.0001.1111.0000.1001.1010.1001.1100.0100.0111.1011.0001.1010.1001.1000.0000.1110
8/5 (40%):
1010.1010.0010.1001.1110.1111.1100.0010.0001.0000.1111.0000.1001.1010.1000.1000.0100.0110.1011.0001.1010.1001.1000.0000.1110
7/5 (35%):
1010.1010.0010.1001.1110.1111.1000.0000.0001.0000.1011.0000.1001.1010.1000.1000.0100.0110.1011.0001.1010.1001.1000.0000.1010
6/5 (30%):
1010.1000.0010.1001.1100.1011.1000.0000.0001.0000.1011.0000.1001.1010.1000.1000.0100.0100.1011.0000.1010.1001.1000.0000.1000
5/5 (25%):
1010.0000.0010.1001.0100.1011.1000.0000.0001.0000.1011.0000.1000.1010.0000.1000.0100.0100.1011.0000.1010.1001.1000.0000.1000
Values lower than 5/5
4/5 (20%):
1010.0000.0010.0000.0100.1011.1000.0000.0000.0000.0011.0000.1000.1010.0000.1000.0100.0100
3/5 (15%):
010.0000.0000.0000.0100.10?1.1000.0000.0000.0000.001?.0000.?000.1010.0000.?000.0?00.0?00
2/5 (10%):
0000.0000.0000.0000.0100.1001.1000.0000.0000.0000.0010.0000.0000.1010.0000.0000.0000.0000
1/5 (5%):
0000.0000.0000.0000.0000.0001.0000.0000.0000.0000.0000.0000.0000.1000.0000.0000.0000.0000
100 Shots : Number of procs with Two F4ng
Chance: Number of procs
10/5 (50%): 55
9/5 (45%): 49
8/5 (40%): 44
7/5 (35%): 40
6/5 (30%): 34
5/5 (25%): 31
3. HEAD COUNT
Crit Shots with Head Count
1 = Head Count Proc, 0 = No Proc
Didn’t go for a specific number of shots because i actually just grabbed the values from the other pools, seeing as they’re all shared.
6/3 (60%):
1010.1111.1010.1101.1110.1111.1110.0010.1001.0001.1111.0010.1001.1010.1011.1110.1110.1111.1011.0001.1110.1001.1001.0011.1111.1110.0011
5/3 (50%):
1010.1110.0010.1101.1110.1111.1100.0010.1001.0001.1111.0000.1001.1010.1001.1110.1100.0111.1011.0001.1110.1001.1001.0010.1110
4/3 (40%):
1010.1010.0010.1001.1110.1111.1100.0010.0001.0000.1111.0000.1001.1010.1000.1000.0100.0110.1011.0001.1010.1001.1000.0000.1110
3/3 (30%):
1010.1000.0010.1001.1100.1011.1000.0000.0001.0000.1011.0000.1001.1010.1000.1000.0100.0100.1011.0000.1010.1001.1000.0000.1000
2/3 (20%):
1010.0000.0010.0000.0100.1011.1000.0000.0000.0000.0011.0000.1000.1010.0000.1000.0100.0100
1/3 (10%):
0000.0000.0000.0000.0100.1001.1000.0000.0000.0000.0010.0000.0000.1010.0000.0000.0000.0000
4. BOUNTY HUNTER
The world is made up of two classes - the seed and the predetermined.
FL4K has a 3% chance to activate any purchased Hunt Kill Skill when dealing gun damage.
3 Test Runs with Bounty Hunter. Single projectile weapon, each number is a shot that hit.
1 = Proc 0 = No Proc
0000.0000.0000.0000.0000.0001.0000.0000.0000.0000.0000.0000.0000.10
0000.0000.0000.0000.0000.0001.0000.0000.0000.0000.0000.0000.0000.10
0000.0000.0000.0000.0000.0001.0000.0000.0000.0000.0000.0000.0000.10
5. SHARED SEED
All the predetermined skills (including the non-FL4K ones) share the same seed for their proc pools. It’s better that i simply visually show this:
100 Shots with both LNT and Two F4ng
35% Two F4ng (7/5)
1010.1010.0010.1001.1110.1111.1000.0000.0001.0000.1011.0000.1001.1010.1000.1000.0100.0110.1011.0001.1010.1001.1000.0000.1010
36% Leave No Trace (3/3)
1010.1010.0010.1001.1110.1111.1000.0000.0001.0000.1111.0000.1001.1010.1000.1000.0100.0110.1011.0001.1010.1001.1000.0000.1010
You’ll notice there’s a single extra proc on Leave No Trace, and only that. The rest are exact occurrences at the same location in the pool, and so they line up exactly.
Any sucessful proc at the lowest chance (in this case 7/5 Two F4ng at 35% chance) will always be a sucessful proc when on a higher chance (in this case 3/3 Leave No Trace at 36% chance). Any unsuccessful proc at a higher chance is also an unsuccessful proc at any lower chance.
Example between Moze and FL4K skills/effects
OTHER CHARACTERS
The only other character with known Predetermined Skills is Moze. You can check a thread on that by @Prismatic: [Guide] Moze’s Predetermined Skills