MoD not working (again). PlayStation

As of 2/13 update (Heartbreaker) Means of Destruction no longer works. Unlike previous times where it would work intermittently, this time it is completely broken and will not Regen grenades at all regardless of restart, console reboot, cache clears, using Cryo(that’s worked in the past lol).

Just curious if anyone else is having trouble.

I’m assuming it’s the update, I haven’t played in about a week until tonight. Tried Slaughter Shaft, then Athenas as well as Carnivoria and Nekratafayo trying to get MoD to work… no idea.

@Noelle_gbx any word on this skill ever getting fixed once and for all.

Edit: yes, I’m waiting for hotfixes.

On PC MOD has been working pretty well in my Scourge build, my Ion build, and for Bearonator. Even messing around with a sniper build today and it was fine. I’ve run into periods of time where it stops for a bit usually toward the end of round 4 of SS but it’s better then it used to be and starts back up shortly.

also it’s noelle_gbx if you want to tag.

I’ve definitely noticed it being a wonky after the patch on PC… I will go several minutes without getting a grenade back, other times it will work as normal. Definitely intermittently not working though.

Seems to work for me ? I’ll test it to be sure. Im on ps4

It’s been intermittent for me since they added the .3 second delay

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Try this out and see if it works. You’ll have to read the comment above it too.

I haven’t noticed anything out of the ordinary on PS4 here but I can double check when I get home later.

EDIT: Just finished a Cistern of Slaughter run and I didn’t have any have any problems regenerating grenades. As soon as I felt like I was running out, I just jumped into Iron Bear and was back up to around 8-11 grenades again.

Try clearing your cache first (unplug PS4 at back of console for 30 secs).

If that doesn’t work, delete the game from your HD, back up your saves first. Download the game and apply the latest patch and hotfix.

If that doesn’t work, upgrade your internal hard drive.

If that doesn’t work, use MoD to destroy your PS4 and buy a PC or XBone X.

3 things I have found that make MoD not work properly. #1 is the internal memory and hardware of the PS4 is inadequate for the game, period. The issue is exaggerated when patches are applied on top of patches, and when hot fixes are applied on top of hot fixes. Also, the more projectiles being shot, the more loot that’s on the ground, the more memory and CPU is used. MoD tends to fail when players, enemies, projectiles and loot increase.

For example, a computer that controls a vehicles engine and power train, is sophisticated and processes information on the fly. Programmed in the ECU are tables that control various components, so when criteria A meets Criteria B the action placed is X. There could be dozens of tables, and more sophisticated machines could have into the hundreds.

Now, look at Borderlands and how many additives and multipliers there are. For every piece of gear. Tables of characters, skills, action skills, guardian ranks, weapon types, elemental damage, normal bullets, splash bullets, shields, artifacts, class mods, grenade mods, perks, modifiers, difficulty levels, maybe even down to each individual gun and their variations! Basically, there is a sh*t ton of tables and processing. As much as possible is stored into the internal memory of the PS4. The issue is more present in PS4’s because PC and Xbox have stronger hardware.

I can’t confirm that this is all fact. I’m basing this off my personal experience.

The #2 reason for MoD failure is from exploits and glitches. These glitches can be holes in the software/tables in the programming. This can cause confusion in the processing and internal memory. Another reason to reset your cache!

#3 is caused by error in the programming. Some of us have found certain artifacts to cause MoD failure, one specifically is a last stand loaded dice. There may be others.

What I have done to greatly improve Means of Destruction is replace the internal hard drive of my PS4 pro with a Samsung Evo 860. The difference is night and day, not only with MoD but the smoothness of gameplay, graphics, gameplay slowdown, blue screens, crashes, etc…

It might help to put your graphic settings to performance as well.

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after spending about 5 hours total on PC Moze, testing MoD in Shaft it’s safe to say that MoD on PS4 is completely broken in comparison. it’s not perfect on PC, but i think it’s mostly a result of the low proc chance. the fact that granades like CMT can proc MoD for ammo and granades is huge.

on PS4, not only is the low proc chance an issue, but granades does not work at all with MoD. the internal cooldown might be causing extra issues on PS4 aswell but i don’t know, perhaps it’s just a side effect of not having any other means of procing MoD other than weapon damage.

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It feels bad man. I hate to whinge on about this damned game-its only because I really love series, but I’ve tried hard to keep playing.

It’s literally like the proverbial straw that broke the camels back.

It’s frustrating because I’ve not been able to really post about builds or contribute as much as I did during the BL2/TPS days.

I’m still here dabbling around, hoping and waiting. I’m trying to play other characters and tool around with this or that but the bottom line is I’m not paying for DLC until my main class functions correctly(at least one of the major class defining skills works correct).

Wah, wah, waaah.

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Is it actually a lower chance on ps4? I thought it was the same. The grenades proccing it you’re right about, and it makes no sense why it’s like this on ps4 only.

I don’t think it’s a hardware issue like stated above… At least not entirely. It screams coding error to me. It works and works and works then it gets clogged up and falls behind. Suddenly it stops working completely, then you jump up several grenades at once.

I’m in the same boat. I hate complaining and don’t want to flood the forum with it, but it’s game breaking in every sense of the term. Game breaking, and has been for months. It’s unacceptable. I think as more people start getting into M4 with Moze on ps4, they start to notice how awful it is.

I was really hoping the last update would address it, and a few other things with Moze. They didn’t address anything Moze related, so I stopped playing.

Pretty much just hanging around the forums and keeping an eye out for updates now. I’m not playing another month just to be disappointed the single most important skill Moze has doesn’t work because I bought the game on the wrong console.

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Nope, but it’s a low chance generally is what i meant.

you’re right, it’s not hardware related, believe me. My current PC is all kinds of messed up. it is a coding error, i’m sure about it. probably something went wrong when they made the changes to beam granades and internal cooldown when putting in the code for PS4.

my guess would be that granade damage on PS4 are listed as something else instead of Granade / Splash damage. i mean, epicenter is not a typical granade and it does proc MoD on PS4, same with fire storm and ghast call. but none of these grandes are typical grandes. but it’s my laymen dev guess.

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Same. I can’t even get a verbal response that even acknowledges that there is an issue, much less a time frame.

I think, several months ago, Noelle may have said something about how the team is “looking into it”…haven’t heard nothing since then.

I’ve been trying to play other characters and such but the problem is, I refuse to purchase DLC or any new content until they have fixed some class issues, so all I have is the base game and it seems they are more concerned with pushing forward with new dlc than with patching. Up what we already have.

I hope I’m made to eat my words.

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I’ve been using the epicenter. Does it proc MoD? That would explain why it works significantly better than the CMT. I went back to the CMT for a minute and realized how quickly I was going to zero grenades and went back. I have noticed a lot more often after everything is dead my grenades will jump up a few. Seems to happen when I reload or swap weapons, and only when I’ve been using the epicenter.

I have no idea why they pay so little attention to Moze, she’s fallen so far behind the other VH’s it’s kind of comical.

Yeah this is when it broke. They should probably just reverse that completely. The other VH’s have surpassed that amount of power anyway. They could even just make it regen grenades the same way Redistribution regens ammo but make it slower and less time.

Someone had posted in the old MoD thread about getting a response, I think about a month ago? They either can’t figure it out or they don’t see it as a priority. If it’s the latter, then they should probably sit down and play as Moze for an hour. It’s absolutely crucial and should be very top priority.

I hate playing the Takedown. Make it to Wotan and run out of grenades… Feels bad being sent back 15 minutes. It’s like completing the blacksite is just a roll of the dice. No thanks.

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yes, last i checked it did.

for me, the most important aspect of MoD is the ammo return straight into the magazine since this is the only reliable way to keep really low mag and heavy weapons from reloading. so i don’t know how a change like that would affect this.

yeah, that was me. i have not heard anything else from them yet.

I mean just for grenades. For ammo regen MoD appears to work ok? Or does it mess up as well?

I thought it was you but didn’t want to search for that thread again. That’s too bad, but I wouldn’t expect a follow up from them I guess.

It’s just a bummer this is likely something for a patch, not a hotfix, so yet another month away minimum. I wouldn’t mind getting a surprise fix though.

on PS4, the ammo regen seems to just suffer from the low 10% proc chance, and when MoD have no interaction with 99% of the granades in the game, it’s a problem. it’s just so much worse when we lose reliable ways to proc the skill when we are restricted to just damage from our guns.

the ammo regen does not seem to have a internal cooldown on PC and it procs of granade damage so the dynamic of generating granades off, say a lump and then generate lump ammo off granades is there. just not PS4.

I’m not generally one to do zero ammo builds so I wasn’t sure. But that makes me mad I can’t do it on ps4 if I wanted to haha.

How does a skill turn out so differently between platforms… Maybe I should switch over to the master race.

i guess different teams for console and PC. slightly different code structure? adding new code can cause unforseen changes, we know that. i guess it did on ps4 :joy:

me neither, which seems to be the only way to do a heavy ammo build on PS4 due to this broken interaction. empty your mag then use transformer to make up for the loss of MoD ammo regen.

im so glad that i used a build without MoD for general playing.