I like the idea, but 5% of health is probably too high. There’s SMG’s that would kill you in under a second (anything with fire rate of 20 or more).
Even sniping, 20 shots and you’re dead, unless you have health regen.
It would be good, but you’d need to balance it correctly to be worth the damage boost. =]
Inherently no legendary shield that has AMP on it actually functions properly. Only epic purple do increasing dmg with each pellet. Most only do 1 pellet per say shotgun/masher/maggie.
I would even say, that you could do more amp damage than then that. I believe a lot of the generic amp shields are 30% at 20% of the shield’s capacity. Considering that it now runs as a percentage of the gun’s damage as opposed to adding a flat rate amount, I think that an argument could even made that it has 0 drain just like BL2 so long as the amp is out of this world.
There are a couple Amp sheild concepts I think would be really cool. Something along the lines of an amp shield that when hitting a target chargers your shield rather then drains. Give the sheild a relatively low capacity like the Big Boom Blaster with a medium delay and slow recharge rate.
Another idea would be an amp shield that doesn’t drain as long as you hit a critical. This would help FL4Ks GitM augment to make a come back.