After perusing @Prismatic topic on optimizing Moze without delving too far into calculations/spreadsheets, I’m left scratching my head. @Hugostiglyts@N8d0ggz has demonstrated a build utilizing heavy investment into the red tree while retaining both survivability and damage. @twoPIZZA utilizes the Short Fuse /SSB/SRPM interaction to boost splash damage as well.
So, which build is more powerful DPS wise? We all have preferences and choice of weapons but would like to know definitive numbers. Am I benefiting more from going both DM and Click, click with Blastmaster? Or what if I switch over to Short Fuse? In theory, one could also rely on the 160% anointments for each weapon by hopping in & out of IB. However, I’d like to ask the community for a verdict.
I’ve listed other builds that I’d like to do testing on (they need tweaking) for viability.
Any help is appreciated!
Blastmaster 1 build: without Some For the Road, which I don’t normally do since I rely on this skill constantly.
You can move points around depending on your Blast Master skill distribution, but i usually just do this regardless because FitSD is extremely annoying to me and not worth it.
To the Last is an incredible skill with the right build, but I mean if you want to avoid it go ahead I guess. I use it to avoid reloads in FFYL, plus my mod and artifact have +30% grenade damage so I can kill a hardened badass in about 1 or 2 seconds in FFYL with spring epicenter and my kyb’s.
My mod has weapon damage as well on it, I don’t find any further investment in generic gun damage any more useful beyond what I have here.
Guns I lean toward a corrosive kyb’s with 125% fire mags and an ogre with the same. I do slaughter shaft without switching from corrosive because I rip through shields and flesh anyway. If I were against real tough enemies, I switch to proper elements. If you really want to kills something fast, the 160 splash boost can do that. But I like to goof around in Iron Bear so I don’t like the 18s timer with the splash boost all the time.
I also use the double downer with 30% cooldown on kill, the double downer is (in my opinion) the best shield for moze right now. Other shields like BBB are great, but once you get used to not bleeding out its hard to go back. I don’t even really care about healing that much anymore because I can kill faster in FFYL anyway haha.
Depending on your weapon of choice, Forge is not necessary if using splash damage with Redistribution and Means of Destruction. In general Blast Master is very powerful, no matter where you invest your points. For maximum survivability, I like to fill the red tree. To maximize my DPS, I like to go all blue (26), 7 in red and 15 in green. Maximum DPS might actually be achieved with Mindsweeper. The issue with Mindsweeper is consistency.
Not only is Blast Master powerful, it becomes OP with matched class mod perks, artifact perks and anointments.
#3 is best played with 3 or 4 of the same gun type in inventory. Run through a mag, switch to the next gun, repeat. This will keep your 100% splash damage going. Personally, I would take 9 points out of blue, and spec them into green to get Redistribution. With a 44+ sized mag (Kybs, Ogre), the mag will stay occupied for quite awhile.
Also, I’ve played around with Bloodletter quite a bit, hoping to find a build that’s as powerful as BM or MS. The closest I got was by running deathless/desperate measures and speccing into Short Fuse. This gave a tremendous boost in damage with non-splash weapons. Boosting splash damage through artifacts iced the cake. But, as powerful as this is, the constant reloading ruins the experience when compared to Blast Master.