I know Zane has been getting plenty of buffs but in my opinion he’s still pretty weak, especially compared to Amara. Don’t get me wrong he’s still very fun to play, but some changes need to be made.
Drone’s Augment: The augments don’t really seem like to do anything except for the cryo damage augment. His missile barrage is weak as hell. The augment where the drone can fire a missile needs to be a normal thing and replaced with something like “The drone fires a beam laser that deals incendiary damage every 10 seconds to an area.” The shock augment needs to be buffed. It needs to deal a TON of damage to shields on enemies around the drone (it should be weak to health) and replenish Zane’s shields with ease. The radiation needs to actually have effect on enemies that’s near the drone. Make them go slower and barely attack while boosting Zane’s fire rate and movement speed by a lot more than it does now. Back to missile barrage. It’s the weakest augment and needs to do more damage, and have at least a cooldown so he can do it again to make up for the lack of accuracy. This will make the drone do good damage while also providing support. This augment change can make the drone either very helpful in crowd control or dealing a lot of damage to a boss.
Clone: The clone is very underwhelming. It barely shoots some guns u want it to shoot and it barely does damage. The augments are okay but the one where it distracts enemies needs to be longer and actually work. For the Clone itself, it needs to do be able to kill as fast as Zane or even faster than Zane which would be useful for bosses and help clear out enemies. I like the abilities but Zane’s clone also needs to switch to the weapon that Zane switches to and actually fire the weapon as fast as Zane. (When I tried to make it use pistol, it only fired once every 3 seconds smh) that’s basically it.
The barrier: The barrier is fine but I want one of the augments to give ammo regeneration for you and your team. Maybe make the shield shock a normal thing and replace it with ammo regeneration. If it’s too op please tell me.
" I know Zane has been getting plenty of buffs but in my opinion he’s still pretty weak, especially compared to Amara"
This statement is wrong. You either have an underwhelming build for highest difficulties, or your current feedback is based on pre-DLC Zane, or you have a lack of knowledge about what his skill tree gives you in terms of bonus. Zane atm can match Amara in terms of dps,especially with Seein’ Dead COM that allows you to proc kill skills simply by damaging foes. In fact, in terms of dps all VHs are mostly on an equal spot atm, only issue that makes some better than others raid wise/mobbing wise is survivability.
From what I read, it seems you’re annoyed with gagdets not being a click-to-oblitate-foes buttons when they’re meant, game design wise, to be assists. Hell, even Donnybrooke ability in orange tree reinforces that aspect: you get damage boost for each action skill active.
Zane is a trained assassin, he has kill skills he needs to proc in order to unlock its full potential. Gadgets/action skills may seem weak at first, but hey look, Devs made 100% cryo bonus anointments while SNTL is active (and SNTL has a looooong uptime, and if you spec into Good Misfortune from blue three + Seein’ Dead COM you actually almost never lose it, so enjoy perma cryo bonus dmg), swapping with Digiclones gives you a 130% bonus dmg with some anointments and it can have a pretty long uptime too with the good misfortune + Seein’ Dead combo.
Seein’ Dead, right anointments, are a complete game changer for Zane. In fact, anoints and com, alongside with tree synergy are completely game changing for every character (even though it kinda sucks if you’re a more casual player cause that requires a lot of farm to get right anointments/good roll gear for your build) so I would suggest you look them more in Zane’s case before throwing such a feedback. Not meant in a rude/harsh way at all.
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You may be correct but I will stand my ground that the drone’s augment except the cryo augment is very underwhelming.
I agree with that though. Sntl cryo dmg/digiclone swap dmg are those most people are using. Others feel pretty situational/for the memes.
When Amara can basically use ASE +100% very often with Phasegrasp/ Phaseslam +300%/Phasecast +250%. And with Avatar from blue three you can actually trigger Phaseslam/Phasecast one twice in a cooldown window. Not even going to mention that ASE +100% gets triggered even if you phasegrasp the ground so you can have perma +100% dmg.
Zane needs more variety in builds and anoints, but damage wise and survibability wise he’s in a very good spot rn.
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I think just because a class has very strong set-ups doesn’t mean they don’t need a buff. This goes for Zane and even Amara. Currently, Zane is very powerful because VM gives him alot of bossing potential and the Seein’ Dead is amazing for mobbing. But alot of aspects to the Drone and Clone still aren’t really scaling to M4. Buffing those things wouldn’t make Zane stronger per se, given the meta builds are exploiting different, more powerful mechanics already. I don’t think a Chain Zane would care if the Drone’s missile barrage did more damage, given the Redistributor can wipe a room in about 10s. Nor would Antifreeze builds care about buffs to the clone, given every boss is dead in about 5s anyway. But these things would go a long way in making other builds more interesting and viable.
Likewise, as much as Driver Amara or her anointments are busted, buffing her underperforming augments and scaling her AS damage to M4 wouldn’t break her, but just make her a better class overall.
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