The more I think about it, the more I think I’m of the opinion that TPS is peak Borderlands:
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Vending machines carry Legendary gear available in vending machines at a non-game-breaking rate (rare AF in BL2, non-existent in BL3).
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Lots of maps with Varying gravity (none or BL2 - and a few for BL3 with the casino DLC).
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Oxygen management was a fun game mechanic (I loved this for balancing the jumping, breathing, and other combat mechanics).
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Luneshine (and later Glitch) weapons added some spice to the gear (the prototype for anointments, I suppose. BL2 didn’t have this, and I’d argue that its continuation in BL3 is improved.
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The Grinder as a loot sink – I’m still surprised they didn’t bring it back.
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Moonstone chests (surprised there are no Eridium chests in BL3 – definitely none in BL2).
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Those skill trees are still my favorites to this day.
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Lasers (none in BL2; re-categorized in BL3 (railguns and beam weapons seem to have made the transition in the form of other weapons). I’d still rather they still had their own ammo pool.
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Cryo (none in BL2, still a thing in BL3, but the shatter mechanic from TPS was way more fun)
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Manufacturer allegiance: still on par with BL2: grenades and shields don’t work for this in BL3)
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Moxx-tails were a fantastic Moonstone (Eridium) sink.
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The Claptastic Voyage is the second best map DLC in my opinion (Tiny Tina’s set a really high bar).
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The combat scores from TPS are my favorite in the whole franchise (just barely over a few from Tina’s DLC).
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The ‘L33t h4X0rz’ circle of slaughter is the only one where you can select two combat variables and the specific difficulty right as you play. This isn’t a feature of any circles in BL2 nor BL3 (at the moment, anyway). It’s also fully repeatable (where they weren’t in BL2).
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The Holodome slaughter is second only to the Magic Slaughter for having fantastic environmental variables change during combat.
To be fair, TPS is a finished product, where BL3 is still in its relative infancy in terms of content (if it’ll be anything like BL2). Ask me again in a few years, but you see what I’m getting at… TPS had a lot going for it.