So, I’m a Moze main thats rdy to go ahead and spend some time trying another character out. I’m looking forward to reloading and mobility. Zane has caught my eye. I’ve already got him to lvl 50.
So, I’m hoping I can mention some of Zane skills that seem interesting and weapons I would potentially like to use and you kind folks could offer some feedback and guidance on potential build direction.
As far as skills, the concept of Violent Momentum(Hitman) seems interesting to play with, although I don’t think I wanna be sliding full time. Looks like Zane has access to powerful sustainment and reload speed options at low tier as well in Hitman.
Ultimatley Death Follows Close looks appetizing as a Hitman skill I would enjoy. Hell this skill looks potent enough to be a final tier capstone.
The next tier(Violent Violence and Playing Dirty) look interesting as well but I need to look more into how Playing Dirty functions in game. Also, I’m torn with wanting to spread points into the other 2 trees…
Im looking forward to playing with kill skills for a change as Moze doesn’t have many.
Anyways, I like the way Donnybrook and Synchronicity feel as a kill skills and Praemunitus looks like a nice mag size increase but ultimatley, I’m not sure how deep I wanna go in the red tree passed these. There are some attractive skills here and clone is something I definitely want to experiement more with in the future but immediately just now, the green tree is calling me.
Green tree looks deceptively powerful w skills like Brainfreeze, Expensive Jacket and Calm, Cool, Collected. CCC instantly makes me think of breaking out my Band O’ Sitorak. Looks like a fine skill to base a build on as well.
Weapons I would like to get more use out of are: Hellwalker, Brainstormer, Flakker, Maggie, Lucians Call, Crossroads, Carrier(or Q-system), Shreddifier, Lyuda and Redistributor(if I ever get one).
Awesome. So any tips or discussion on build suggestion or skill subtleties/interaction is appreciated.
Thanks.
P.s. So how does Expensive Jacket/Futility Belt work out? Jacket seems to reduce dot duration but Belt would negate dots after activation?
Also, is Stiff Lip more skin to damage reduction(actual flat percent value) or damage resistance(percentage value)?