Probably a super trivial question for all the experts out there, but
as usual I don t understand the in game description at all. Why the re router does almost no damage compared to this shield?
Do you have any other skills boosting certain damage modifiers? Could it be the amp (on re-router) is additive to 1 of your other multiplicative buffs?
Only reason i could see 50% weapon damage boosting the total over 100%
My conjecture is that it has to do with wording and the wording tells me that the damage boost for the two shields are in two different locations and/or has different effects (e.g., additive vs multiplicative) in the damage formula.
For example, the Red Suit says it boosts weapon damage while the Re-Router says it boosts Amp Damage. So my guess is weapon damage occupies a different place or has a different relationship than Amp Damage in the damage formula.
It would be great if @Prismatic can verify this. But don’t feel compelled because you must be getting tired of people asking you to test stuff.
Amp should be applied the same across both shields. Amp is also on its own in the calculation so shouldn’t be affected by skills.
In the case of the Red Suit you’re getting 2 damage modifiers suddenly becoming active. Competent Competence is adding 35% and then you’re also getting 50% amp from the red suit.
Damage = Base x Competent Competence x Amp
Damage = 3465 x 1.35 x 1.5 = 7016.625
This matches your in game result.
The Re Router I’m really unsure on. Did you double check the result? Could the Maggie have missed a few shots?
I’ll boot my game in a bit and see what I can work out.
I tried several times and it seems to be inferior, though a lot of confusing things happen when you remove gear and try to test as neutral as possible, the initial test was with class mod and the difference was gigantic but probably seeing dead triggering (though no icons)
But I think Studdugie is right the wording is different and probably means something different
Weird… the damage (with a shotgun for example) should be the same whether a single pellet gets all the damage or the damage is divided equally among all the pellets; the difference would be in how I think I might whiff? Like it still technically works as advertised?
If the one amped pellet misses, the shot is wasted. If a couple amped pellets miss, some percent of the shot is wasted… what a weird gamble.
I don’t know about GB, but I’d think 125% amped, just means I get 125% more damage. If only 1 pellet gets amped, that’s only 1/6 of the damage I was expecting.