maxageddon
(There's safety in numbers. There's Safety in pins.)
#1
So Death Follows Close boosts kill skill effect and duration. Playin Dirty boots kill skill effectiveness. With just Death Follows Close, PD has a 75% chance, which gets reflected on the Skills menu. Seein Dead also boosts kill skill effectiveness by 25%. With how the Death Follows Close buff works, it appears to straight raise the skill by 25% (going from 50% to 75%), with the inclusion of Seein Dead, would 5/5 in PD get 100% chance to proc? This does not seem to be the case, from what I have noticed, but wanted to ask the community of those far more knowledgable in the realm of Zane than I am. Am I missing something with my understanding of how these synergize with each other?
Seein dead secretly puts another point into death follows close.
So with DFC + SD you get a bonus 50% which is multiplicative.
Example:
1 point of Playing Dirty = 10%
now lets multiply the bonus from DFC + SD
10% * 50% = 5%
Add that back to the original
10% + 5% = 15%
So with DFC and SD 1 point in playing dirty now = 15%
maxageddon
(There's safety in numbers. There's Safety in pins.)
#3
With that in mind, the ideal skill point allocation to get the most out of PD and Seein Dead would be 7 points?
Not necessarily at all. The redistributor + barrier chains on every shot, and the chains proc the class mod. About 5 points total are more than good enough to keep it active. With a gun like the unforgiven or monocle, you’d (hypothetically) be one shotting your enemies, meaning that you will usually be shooting far less than the amount of times your kill skills are getting proc’d.
The only time I’ve really wanted all 7 points in playing dirty was when I posted a vid of a 58 and 56 second wotan kills pre scaling on zane using hedgehogs. I wanted to make sure playing dirty proc’d every single time guaranteed otherwise I couldn’t pull off the kill. But in most other builds and scenarios it’s not necessary.
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maxageddon
(There's safety in numbers. There's Safety in pins.)
#5
If your goal is to have PD active every shot then use a recurring hex grenade with clone, he’ll spam them and they proc the class mod right now. The craps is actually a very strong weapon and reason to keep PD active all the time. The bullet that shoots 5 stickies actually doubles to 10 with PD. So you definitely want to guarantee that uptime lol.
Hope your sticking and sliding btw
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maxageddon
(There's safety in numbers. There's Safety in pins.)
#7