OK…I get that on ASE as soon as IB’s refresh starts…that is end of Action Skill so any bonus would kick in.
and that “On IB Exit” is self explanatory…
My question lies with multiple anoints…and Blast Master “rules”
Say I use 3 Kybs Worths…one set to shock, the second to fire and the last to corrosive.
I exit IB and my shock KW anoint is “on IB Exit, next two mags have 50% additional shock damage”
So I start infinite hosing with a gun that will never run out of that Anoint…and start getting an increasing splash bonus because I am not reloading from the Blast Master.
What happens if I switch to the Fire Kybs Worth??
I have not reloaded any wepaon…buuuut I “assume” I would have to enter and exit IB again to get that VERY juicy +125 Fire damage for the next two mags which is what that Kybs Worth has.
Annnd does the Blast Master reset it’s bonus on any weapon switch??
The blastmaster splash bonus will only be lost if you reload / attempt to; using iron bear will not negate this effect. - this splash bonus takes about 60 secconds to reach full effect
However switching weapons will cancel the effect of that particular anointment; thus you will have to re-proc the next anointment
For clarification, Blast Master is strictly timer based. Nothing will reset it except beginning the reload animation, unequipping the currently equipped Blast Master mod, or exiting the game to main menu.
You do not have to fire the weapon to begin the 50 second ramp up of Blast Master, consider it permenant unless you reload during gameplay.
Not as much for the ion lazer, though it does deal splash, thats only related to the projectiles fired when you release the trigger; not the continuous beam (for the 100% splash from Blastmaster)
Interesting…so the continuous beam doe NOT get the additional splash…or the benefits of the anoinments??
Ion Laser is so weird…damage looks low on the card but continuous beam hits like a truck…and the extra projos on trigger release are incredible…But fire rate seems totally out of whack to the card
All of the beam guns are like that. The damage and fire rate on the card are never representative of the gun damage. You just need to test them yourself on the dummy.
You may not lose the anoint by switching element, but you do lose it switching between impact and sticky mode on Torgue guns.
I was under the impression that reloading when it is not equipped canceled it, and not reloading before you equip it counted towards building it up. Turns out that’s not true when I tested it out. Gotta gain the buff initially while it’s equipped, but you can’t lose it unless it’s still equipped.
I’ve known for a while about the Blast Master splash bonus remaining intact when swapping it out and back in again with other class mods, but I assumed it was already common knowledge. I messed around it with in testing a while ago and iirc, managed to get Rocketeer Auto Bear with a Blast Master equipped which did feel a bit dirty if not a little funny, but not really enough to merit constantly swapping between different class mods.
Ohh yeaaah I remember discussions about that. Trying to make rocketeer useful and not be wimpy on foot. I remember this being suggested but ultimately just too annoying to try and do all the time.