Im seeing tons of youtube vids with the stop gap as the best in slot shield, but I swear a recharger is better. I understand this is just my opinion. Im curious what the community thinks. Stop gap or recharger?
I’m not playing with any of the serious meta builds, how is it being used?
Here are a couple of my thoughts, as I think about the exact same thing. Moze’s Tenacious Defense does not seem to work with the Stop Gap - like you don’t get the immunity nor the shield return. Maybe it’s fixed, or maybe it was just a series of flukes for me, but if you’re rocking a Shield of Retribution Moze, skip the Stop Gap (or, really, see if this happens to you and let me know ). I was really hoping it would work, under the theory that when Tenacious Defense fires, I get some immunity on top of the backfilled shield.
My other Moze (without that skill) uses the Stop Gap as a time saver for ‘oh crap, I need a second to recognize that my shield just died and to hop into my mech’, but I agree: seems like a completely-refilled shield (with the Recharger) would be better than a few seconds of immunity, but do post how they’re using these.
prefer stop gap even if it isnt lvl1 , it let you actually survive a elements rocket and not die from dot immediately ?
For Zane definitely stopgap. When used with clone it doubles its effects and is extremely useful for both Zane and the Clone. Then used with Distributed Denial it again multiples the effects. When Barrier falls off, it activates the Stopgap so this is an amazing thing for ASE builds if you use Distributed Denial.
For Fl4k I like re-chargers better.
Wouldn’t the Recharger do this (and still leave you with quite a bit of shield left?