So I just regot this on PC, and played through Normal and the Claptrap DLC as the Baroness.
I was debating whether to continue on and max out Aurelia before I try another character (only used Aurelia, Jack, and Nisha on 360), but then I realized…why?
I could just play all the content with each character on Normal first, then pick one to max out. As is…like I said, there’s just no incentive to continue on, and I certainly don’t want to be redoing the same content 16 times. (All three modes with all 6 Vault Hunters.)
What do you guys think? Whats the incentive to continue on with Aurelia, versus starting a new character right after beating everything on Normal Mode?
One incentive is to keep building into their skill trees to strengthen your toons and see what new abilities become available. Plus there’s an additional Sentinel-related head for each character after beating it in TVHM.
Other than that…yeah, it gets kinda repetitive.
VaultHunter101
(So long, and thanks for all the fish)
#3
It’s really a question of what you are (or are not) enjoying. I will note that some of the story missions have different rewards on TVHM versus NVHM.
My approach is to play multiple characters at the same time, but try and keep them 6 or so levels apart. That way, if you find a really neat piece of gear, you can pass it down when you’re done with it. And, if you get bored with one character, switch to a different one. That’s just me though. (I also alternate between BL1, BL2, and TPS, just to keep things fresh.)
Unless you are in love with her then trying the other ones out is a great idea. You might not even have to go that far to see how you feel about them. I grew tired of Nishas action skill by level 15 or so and stopped playing her.
Sometimes a character just feels right and you want to keep moving with them.
I actually loved Nisha on 360, solely because I could re-enact my experience with Gaige’s Close Enough skill. With Nisha, use shotguns and just fire away, richochet will deal with the rest.
That’s why I’m trying other people instead. Aurelia is nice and all, but sniping is a pain because enemies bounce around so much, so I focus on spamming Bitter Riposte.
Noone suggested the lore incentive ? The fact the story is re-told in another way ?
1 Like
VaultHunter101
(So long, and thanks for all the fish)
#16
Good point. Also, the Brick/Tina dialogue is hilarious. Worth moving slowly through the points that trigger the background narration just so you don’t miss any of it!
At the risk of diverting this thread off topic, I just have to ask this: What makes TPS any less Borderlands?
When you look at the difference between BL1 and BL2, the differences were far more drastic than the similarities. The scaling, the loot mechanics, tech pools, element types, skill tree designs, level design, color palettes, story, just about everything changed a great deal between BL1 and 2. Yet, I have never seen anyone make the argument that BL2 is not a Borderlands game. In fact, due to the popularity of it, it almost seems as if its becoming thee benchmark by which Borderlands games are judged (and this is coming from a BL1 vet).
Now, if BL1 and 2 have no problems cohabiting the same spectrum, why does TPS pose such a problem? I mean, I love the game, but to sum it up in a nutshell it is just BL2 with some new guns and softer scaling. Most of the weapons were copied and pasted from BL2, 4 of the 5 elements are exactly the same, explosive weapons didn’t change with the exception of faster bullet speed for pistols, and if I recall maybe the damage formula for Tediore reloads was tweaked(?).
Either way the similarities between BL2 and TPS fat outweigh the differences between them, unlike the transition from BL1 to BL2, which saw the removal or tweaking of several, if not most, of the core game mechanics.
If BL2 is still a Borderlands game after all the changes they made following Borderlands 1, then there is no reason why TPS shouldn’t be considered a Borderlands game since they changed far less.
I will keep it short and simple. BL2 changed too much from BL1 if it did not have Tiny Tina DLC I would have played a lot less than the 300 odd hours before shelving it. TPS was a lot different again and now its too far from what I liked about the first game. The last CV DLC did not redeem this in my eyes and I gave up at probably 70-80 hours before I shelved it. BL2 and TPS are both well made games but for me they strayed to far away from what I loved about BL1 and I really just could not get as engaged with them. I just can’t get my head around playing a game for hundreds of hours hoping a particular gun will drop. BL1 was more generous with the gear and more generous with how long the gear lasts as you level up and I like it that way. I don’t want a game to be hard so that I can wear a badge of honour for making it through, I just want it to be fun to play and for me BL1 was just that.
Well, thank god the games are different, but no, there is no difference in the base core , shooting, looting, being a nightmare to anything that moves in Pandora/Elpis and inspiring respect and fear where you go only because you are a Vault Hunter.
Imagine if most of the mechanics didnt change, how boring would that be?
But i agree with you in one point, loot should be a little more generous, getting 4 friends to farm the Sentinel and getting nothing 9/10 of the times is really frustrating. Also weapons in BL1 had a little more diversity IMO, i dont know if its just a feel.
I think you are suffering from a severe case of nostalgia my friend…i had the same thing with Morrowind, Oblivion, Skyrim. Maybe yourself and your life were too different from now and you enjoyed the game more at that time, its hard to explain.