What’s up with assigning Zanes and flaks new m4 mod to trial bosses and moze and amaras to mini bosses that are WAY easier to farm. Really not ideal especially if you play solo that turns into quite the grind. So much so it’s not worth the effort. Plus Zanes mod is another dud unless you’re playing tediore.
Having spent 7 hours failing to moze’s new mod to drop at all, i can’t imagine even with a minor buff that fl4k and Zane’s are worth the days of work I suspect are required.
Oh damn yeah that’s a long time farming with no pay off. It took me awhile to get a driver. Not that long but it wasnt quick. My poor Zane has to to chug through m4 trails just to get a crack at maybe getting one. Just one of the many reasons Zane drinks so much.
Yeah, driver I got lucky on and it was only a couple of hours, but it seems like my moze mod experience is more common, at least with people who come to the boards over it; if the Zane and fl4k drop rate is similar…
Well at this point I’m already treating the Raging Bear as not being in the game, so those two get the same treatment but moreso
I’m not sure how good rakk pak is but word around the campfire is zanes antifreeze is just another meh mod. I wouldnt mind grinding the trials out if the mods were good. But even then it’s still alittle unbalanced time investment wise.
To top it off, I think the lucky dice is now nerfed/broken in a bad way. If I equip one I no longer drop legendary gear. I even have one with + luck and still same thing take it off and drop legendaries instantly.
really? i run loaded dice, normally with my crit Fl4k, he’s a glass cannon but i get too many legendaries just mobbing as is with him. which console are you on?
yeah, i actually made a thread with that same question a few days ago. glad i’m not the only one totally confused by that dedicated loot decision.
PS4 pro. I have a loaded dice with luck up and all I drop is purples with it. I take it off and I start dropping legendary weapons again.
ah, i’m on xbox. maybe there’s a system based issue? idk, it’s really hard to realistically measure the “luck” stat. it’s like the coolness stat that Maliwan gear increases.