Imagine if you have a fire infinity pistol that has ASE 50% shock damage, and you have a shield that has ASE 50% radiation damage, and a grenade that has ASE 50% cryo damage.
Pair all that up with the Green Monster (which seems to do 60% of your gun damage as corrosive) and the Short Fuse capstone and you can hit for all 6 elements forever (except the elements from the shield / grenade. Those will need to be reset by popping in and out of IB)
We can probably pull this off with the Shredifier as well. Maybe also guns like the Redistributor. Iām actually getting excited for this COM now.
Bummer it does appear to be ~13 seconds though. Iād probably rather use it on a bunch of other guns over the infinity, I doubt Iām going to make a build that requires me to hold my trigger down forever though. Going to have to see how it works out I guess.
oh, I didnāt realize you lose the bonus as soon as you let off the trigger. Thatās annoying. I could see this being pretty powerful on the redistributor (if the amped shots also deal the extra elemental damages)
I put one of those in my bank a bit ago for that reason haha. Gotta test it.
But yeah, Iām more into the click click bonus, and seeing if I can make that work with the corrosive bonus. That + the mod potentially having Iron Bank is why I feel like an infinity pistol probably isnāt the best choice unless you get a +5 RPM one.
The Infinity or the Extreme Hanginā Chadd. If you have no qualms about triggering anointment glitches and are invested in the BM tree enough to make sure your magazine is always in good enough shape, an incendiary Lucianās Call would be an insane assault rifle to use for this. The elemental bonuses from the shield and grenade will glitch out and spawn multiple pellets when they ricochet after critical hits.
Technically itās up to 100% bonus damage as corrosive. The Handsome Jack test dummy on Sanctuary is weak to fire but also mimics the elemental multipliers of a fleshy enemy. So in TVHM, a fleshy enemy will only sustain 65% of the corrosive damage. This is evident in the video linked above where he fires a non-elemental Infinity which does normal damage, but the green numbers popping up go as high as 6 (which is what would show on screen as 65% of 10 damage per bullet.)
Really depends on the gun there though, lotās of decent damage guns can sustain constant fire without having 10/5 Iron Bank, Iād have to think on it to come up with a gun that can only sustain 13s with all of those bonuses and 10/5. Click click is proving pretty useful to me lately, but in combination with a splash gun and Blast Master.
But the 13s is just too long to be worth it unless weāre using a corrosive westergun with bonus corrosive damage for 2 mags on ASE and weāre fighting a really tough constructor or something.
Yeah thatās my thoughts exactly. I think this mod is meant to be used with corrosive, and not mixed to add corrosive damage to other weapons that wouldnāt normally have it. If itās multiplicative instead of just additive the mod can give you a huge boost to corrosive damage, it could be useful to switch out when you need to from Blast Master. Otherwise it seems like itād just be a poor choice over BM which can already double damage with a corrosive gun.
Yeah thatās my thoughts exactly. I think this mod is meant to be used with corrosive, and not mixed to add corrosive damage to other weapons that wouldnāt normally have it. If itās multiplicative instead of just additive the mod can give you a huge boost to corrosive damage, it could be useful to switch out when you need to from Blast Master. Otherwise it seems like itād just be a poor choice over BM which can already double damage with a corrosive gun.
Green Monster might pair up well with a flesh melter artifact if you decide to go with some kind of corrosive Moze build. I donāt see myself doing that though
Me either haha. Maybe during the dlc if thereās almost entirely armor enemies, but corrosive is just bad on flesh and shield so it usually isnāt worth it with all the 3 bar enemies.
I guess other weapons would still be good though, just added corrosive so it wouldnāt be awful.
Hyperion SMGs are good targets for this COM. They have decently sized mags, and you can use a combination of iron bank and matched set to get massive mag sizes. Their fire rates are low enough that the mags dont deplete easily, but still very high in their base value. The crossroads still depletes mags quickly, but the new redistributors are better imo.
Itās a +100% bonus. It does 60% of the initial shot in the video because flesh resists corrosive. Which is not bad. Problem is the activation requirement is kinda gimmicky. But it could work with large mag weapons because Moze can shoot while sprinting, which would allow you to keep up the bonus indefinitely so long you hold the trigger.
Even if itās 100% bonus, youāll never see it unless Moze is using a corrosive gun against an armored enemy right?
jmthsauer
("Barriers are for the weak. Or the tryhards"-Zane)
#15
Kind of a shame itās corrosion based because corrosion just isnāt really good in this game. Admittedly, Shock and Fire arenāt technically stronger but shields are a lot more common than armour and health even more so. Whatās more, you can also use cryo against armour and deal decent damage.
Makes you wonder if corrosion in Borderlands 3 shouldnāt maybe have had the effect from Borderlands 1 where affected targets also take additional damage (it wouldnāt have to be as much as slag, or even the itās piss grenade, just maybe a 10-15% damage increase as long as a target is corroded).
still, a handy way to think of it is at worst it does nothing because immunities, or its slightly better than a mag bonus anointment that doesnāt require action skill use to be present. the other thing about this COM that iām liking the more i think about it is that it doesnāt rope you into a specific style of gun other than ācan you make the mag big enough and can you hit crit spots reliably with it.ā i love splash builds and theyāre incredibly gear diverse, but it does automatically lockout some cool guns. green monster says use W/E the F*ck you want, so long as you can maintain firing consistently