Got bored and had this idea, so I wanted to try and make another skill tree for Amara, this time its the Kineticist tree. The Kineticist has a focus on damage reduction, gun damage, and crits. And while it takes things slow during normal gunplay, the Phase Charge Action Skill is where it puts the “force” in “Kinetic Force” by charging headfirst into enemies. My previous skill trees: Phase Fighter and Shock Op
Phase Charge(Action Skill): Amara focuses her Siren energy around herself and propels herself towards an enemy. The primary target of Phase Charge takes a large amount of damage and is sent flying backwards, while other enemies around the point of impact take less damage and are knocked down.
Tier 1 Skills
Hardened Soul, 3 ranks - While nearby enemies, you take X% less damage from their guns and Y% less damage from melee attacks
Pure Body, 3 ranks - You take X% less elemental damage and elemental status effects are less effective against you with each rank of Pure Body.
Battle Focus, 3 ranks - While standing still gain -X% shield regeneration delay and +Y% shield regeneration speed.
Tier 2 Skills
Stare Down, 3 ranks - While aiming down sights at an enemy, their movement speed is increasingly slowed over time and they eventually suffer from your Action Skill Element’s status effect. The speed at which this happens increases with rank, as does the damage the status effect does.
Unstoppable, 5 ranks - While moving slowly, you gain X% damage reduction and Y% chance to absorb bullets fired at you and add them to your gun’s ammo pool.
Armor Crack, 5 ranks - Whenever you score a critical hit on an enemy, there is an X% chance that you will leave that weak point exposed, further hits against that enemy’s weak point deal Y% more damage for 5 seconds.
Tundra Essence(Action Skill Element) - Convert your Action Skill Element to Cryogenic damage.
Tier 3 Skills
Blowback, 1 rank - Melee Override, Press melee while aiming at an enemy to blast all enemies in a short cone in front of you with siren energy, sending them flying backwards and knocking them down. Effected enemies are slowed for 5 seconds after getting back up.
Priming Charge(Action Skill) - Amara focuses her Siren energy around herself and propels herself towards an enemy. The primary target of Priming Charge and all other enemies caught in its explosion are briefly stunned and primed with your Action Skill Element. Primed enemies take X% more damage and explode in your Action Skill Element when killed, damaging nearby enemies with your Action Skill Element and applying its status effect. No initial damage to primary target, longer cooldown than Phase Charge.
Elemental Wreathe(Action Skill Augment) - After using your Action Skill, you receive one of the following effects based on your Action Skill Element for X seconds.
Cryogenic: You gain increased damage reduction and a chance to reflect all projectiles fired at you back at your attacker.
Fire: You gain increased fire rate, reload speed, charge speed, repair time, mode switch speed, and weapon swap speed.
Shock: You gain increased movement speed, shield recharge speed, reduced shield recharge delay, and become resistant to Shock damage.
Corrosive: You gain increased Elemental damage, status chance, and radiate a damaging corrosive aura.
Tier 4 Skills
Rapid Target Acquisition, 5 ranks - Build stacks of Rapid Target Acquisition by shooting a new target in a chain and end a chain by shooting the same target twice or not shooting a new target for 3 seconds. Each stack of Rapid Target Acquisition increases your gun damage, reload speed, fire rate, handling, and accuracy by an amount that increases with rank.
Hand Loaded, 5 ranks - Reloading a weapon’s magazine before it is empty gives the next magazine Hand Loaded shots based on the number of shots missing from the reloaded magazine. Hand loaded shots have increased accuracy, range, and reduced recoil. The effects of hand loaded ammo increase with rank.
No Time to Bleed, 1 rank - When you drop below 20% health your health begins to regenerate and will do so until your health is full. Once your health is full or you enter Fight For Your Life, this skill goes on a long cooldown.
Fastball(Action Skill) - Amara focuses her Siren energy around herself and propels herself towards an enemy. Fastball has three charges per action skill cooldown, increased range, but only hits a single enemy and doesn’t knock them back. Higher initial damage than Phase Charge, longer cooldown than Phase Charge.
Tier 5 Skills
Anticipation, 5 ranks - Having your action skill ready to use and not using it gives you stacking benefits over time that increase their effects at higher ranks.
After 30 seconds: increased reload Speed
After 60 seconds: passive health regeneration
After 90 seconds: decreased shield recharge speed and increased shield regen speed
After 120 seconds: increased gun and melee damage
After 150 seconds: increased action skill damage.
Critical Pillager, 3 ranks - Critical hits have an X% chance to have a transfusion effect, restoring Y% of shields if the target is currently shielded, Z% of health if they have health, or giving you an N% damage reduction bonus if they have armor.
Uplift(Action Skill) - Amara focuses her Siren energy around herself and propels herself towards an enemy. The primary target of Uplift takes a large amount of damage. The Primary target and all other enemies caught in the explosion are lifted helplessly up into the air where any amount of damage will cause them to fall back to the ground. The first shot to hit them while they are floating has drastically increased damage, especially if it is a critical hit. Lower initial damage than Phase Charge, slightly longer cooldown than Phase Charge.
Tier 6 Skill
Phoenix Rising, 1 rank - When you enter Fight For Your Life you can stand and walk at an incredibly reduced speed, aim down sights to slightly reduce your aim and accuracy penalties, and when Fight For Your Life ends you explode, dealing Cryo, Shock, Fire, and Corrosive damage to all nearby enemies and reviving if you kill one. The damage of the explosion is increased from any damage you sustain from enemy attacks while in Fight For Your Life.