I’m serious, can the hardest difficulty in a video game actually be “too hard”? Sure when you give every enemy 850-1000% extra hit points they can seem like bullet sponges when compared to before, but I remember people seemed to think the negative modifiers on mayhem 3 were too difficult. This dry variation of mayhem mode was only brought about because after nerfing all the hard edges in mayhem 3 a new challenge was needed. I have builds that can get nerfed to the floor by the mayhem 3 modifiers and still tear through like a badass. This game already has plenty of different builds (even realgrasp) and players that are able to solo the raid on mayhem 4, even if it’s not a fast or a clean run. What are players on that level going to do once every one of their interesting and fun builds have mastered the highest difficulty and are burnt out?
Yes certain anointed and badass enemies are meant to drop you or stop your progression on any difficulty setting and this seems to be what has given the players trying to enjoy lower difficulties an issue. Though the dry modifiers of mayhem 4 either pose no issue or make players just under the output needed see a huge gap in power level required. I also understand that some people physically cannot play as long and others have too much responsibility at this point in their life to catch up. With no drop rate increase for balance or any mechanics that boost the success rate of farming for casuals trying to get specific pieces of gear becomes unimaginable, not everyone can get the gear required to give Fl4k 100% critical hit damage.
If you take into consideration the requirements in gear needed to progress in difficulty and the fact that this game has several different difficulties it still seems to me that Borderlands 3 could have no difficulty setting too high or boss too challenging as long as we could obtain the gear needed, one way or another. Sure it may take longer for certain people or certain builds but I’ve never seen a stingy gaming community when others are in need or a game that couldn’t be beat. This game still needs to find a proper balance and plenty of other shooters have had issues with creating modifiers like the ones mayhem has to offer. I may not like all the modifiers mayhem 3 has to offer but just giving tinks steroids doesn’t seem like much aside from being used to scale the mayhem modes up for a challenge, like ultimate mayhem mode or something badass.