Hello Vault Hunters,
I’m looking for some tips/experiences from other Fl4k players, this is going to be a long read, so thanks if you take the time.
Also english isn’t my native language, so I don’t know all the skills by english name yet, and sorry if something’s wrong
I’ll start with some facts about myself as a bl3 player to give you an idea:
- usually I play siren first, but since they announced the characters I knew this time it’s gonna be Beastmaster (Amara was second though, but I just like Fl4k a tiny bit more overall)
- I love the skag most and if there’s any way I’ll always use him, even if it means less damage
- I have a thing for Fl4k with Jakobs guns, so I hardly use anything else
- my playstyle may not be perfect for Fl4k, cause I’m pretty reckless, don’t use cover much, just rush in - basically I’ve always played every character as if they were Krieg, even before I had even played Krieg, that’s just me and that’s how I enjoy borderlands
- I don’t like using exploits/glitches, if I can’t achieve something my way I rather don’t do it at all
And that’s my story with Fl4k:
- started with rakk attack and skag to get used to the game and character
- played gamma burst and jabber in tvhm, was fun, but the skill is atm my least favourite
- on m3 finally tried fade away with spiderant
And that’s where my “struggle” begins
I enjoyed Fade Away a lot, but as I said before, I love my skag Dukino (it also feels like he dies a lot less than the spiderant??), and so I decided to see if we could survive without a full crit build, and went Fade Away with blue tree only. And surprisingly it worked very well (some may remember they helped me optimizing that build).
That was m3 though. Now on m4 I felt that it was getting harder to hold on to that not meta build, I often found the 5 seconds of fade away being wasted for reloading, the cooldown without headcount was way too long, even with as cooldown on my relic…so basically I found myself playing run and hide til I finally had 5 seconds of damage again.
So time for a change it seemed. Since I already had played a full crit build before, and that again would have meant losing my boy Dukino, and with the new class mod just released I looked up R4kk P4k builds and it seemed people found them viable on m4, and it was blue and red tree, which meant at least the option to equip the skag.
I was lucky enough to get the new class mod with 45% Jakobs crit damage.
I could improve my m4 trial of cunning time from like 25 minutes and 17 deaths to 12 minutes and 1 death. I was able to complete the takedown, not solo and only on m3, BUT I never died.
BUT still Fl4k feels very squishy. I guess it’s always been like this, but usually everyone died so fast they could not hurt me. On m4 that’s different now of course.
So where does Fl4k get the survivability from? With Fade away I could get the health regen, plus I had my emergency button, the pet revive. I lack that now completely, and if I take points out of the master tree I guess the pet will die again all the time.
I already use the healing rakks - but I’ve seen people run the additional rakks and I wonder how they can even survive…where does their healing come from? Are they just damn lucky with god rolls on class mod and relic?
For more challenging runs I switch from my skag to the spiderant for health regen and the more elemental damage.
I’m using a stop gap that gives 5% max health regen on ase (which with rakk spam is basically always?), I’m using a Last Stand relic, and still…
Please enlighten me!
Thanks for your time!