New fl4k class mod opinion

I have the new fl4k class mod and it even has some pretty damn good rolls but sadly… I think it’s the 2nd worse legendary class mod. The extra rakks only show up if extra enemies are in a close proximity to the original target. Rakk dmg is still much much lower to the damage you can be dealing. It could never be better than stalker,bounty hunter, or dead eye especially when we get overkill skill back with tankmans sniper.
They truly need the extra rakks to just be able to target original target and they need their dmg to increase with pet dmg big time.
That’s just my take so dont be to disheartened if the new class mod isnt dropping for you tbh

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I’m a Fl4k main and this saddens me deeply I was really hoping rakks would finally be good… I hope all the class mods have cool powerful combos we haven’t discovered yet.

Same. Sadly this one is just better than the extra rakk charge one but with it being a huge focus in rakk attack is should either add rakk dmg is increased by 100-300% or pet dmg increases rakk dmg. We do know they can add effects to existing mods like they did to the moze blood letter mod so there is no excuse here. Fl4k new mod is the only one that doesnt actually boost his damage in a good way. He has the worst one by far

I was just looking at all the new class mods it kinda feels like everyone but amara got a “meh” class mod. I’m hoping I’m just missing something and theres like a grenade or shield that let’s Fl4k shine again. Them crit nerfs hurt! furiously rubs hands together alright back to work on the attack command build!

What crit nerfs? U mean from gorillas in the most way back?

Yeah I cant help but feel I’d be riding high in m4 right now if they never nerfed it

Dmg wise yea but that build always has crap survivability
I think we need a buff to our hps skills

Yeah, I think the nerfs to GiTM and LnT were justified in the context of M3, but M4 is just a whole different ball game. F4de Away is just pretty terrible as an action skill (whether with GiTM or not) at M4 because base F4de lacks enough burst DPS and GiTM lacks duration and sustain. I do really hope GB is playtesting and realizing this and will do something (maybe M4 specific) to make F4de Away as a whole good again.

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Personally I love the idea of it (haven’t actually used it yet). The skills it buffs are great (Head Count being just " decently good") and the effect itself to MIRV your Rakks (on paper) seems nifty.

If you’re on PS4 and don’t want the 2nd worst classmod, feel free to treat my mailbox as your Rakk Pak Trash Sack.

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I agree with you.

Just for the COM boosting Head count, it’s a top tier COM imo. But when you consider…

  1. It boosts Grim Harvest, which was buffed last month to give 100% action skill damage at 5/5. Assuming a +3, you would get 160% action skill damage, on top of the gun and pet damage.
  2. It boosts Pack Tactics, which is a multiplicative damage bonus for FL4K and their pets (and I don’t feel like checking Gypsy’s video again, but I think Pack Tactics was one of the skills that buffed Rakk Attack).
  3. The MIRV effect it gives to Rakk more than doubles their damage for mobbing.

All in all, this COM buffs FL4K’s pets, Rakk, and gun damage by a fair amount. It also gives a bit of survivabilty with the boost to pack tactics as well, and awesome utility with the bonus points in Headcount.

Idk if u knew this but the skills that buff fl4ks pets dont work properly only the 1 blue skill works atm

I heard of it, I haven’t had a chance to check in game for myself yet. I don’t doubt it though, my pet damage does seem pretty low for all the new boosts they’re supposed to have.

Still, even with the pet bonus, rakk pack still gives

  • Extra cooldown reduction from Headcount
  • 20% multiplicative gun damage (3/3 pack tactics) and/or 15% additive gun damage (5/5 Grim Harvest)
  • 100% bonus rakk damage, and 200% as long as there are at least 2 enemies.

Not too shabby imo.

Boosting Head Count is a tremendous waste though, given Rakk Attack doesn’t need it, and actually interacts negatively with it. I was also hoping they would save the buff to Head count for a F4de Away or Gamma Burst COM which would actually benefit alot from it. But knowing GB, they are probably going to buff the far inferior Eager to Impress instead.

Grim Harvest is the skill that makes the COM - 100% AS damage is no joke. Pack Tactics to a lesser extent - it buffs Rakks too because it buffs Fl4k’s overall damage. But if you were focusing entirely on Rakks, then 10/5 Grim Harvest is the way to go. For gun builds +3 Pack Tactics, +2 Grim Harvest is decent, though there are much better COMs for gun DPS Rakk Attack builds.

Overall, I wouldn’t say its a top tier COM, because it doesn’t really go to help make Rakk Attack M4 viable. Rakks needed more utility or a more absurd damage buff to be useful in M4. Its still a decent COM though, especially if you choose to remain in M3.

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I don’t see why you wouldn’t use Fl4k P4ck for a Fade Away build though. It’s probably one of the best COMs for Fade Away just because of that massive cooldown reduction.

Was hoping the rakks splitting to attack multiple targets + the +50% bonus elemental damage on ASE anoints on shield/grenade mod could lead to some fun CC ability but if enemies have to be clumped up in the first place to get the extra rakk…oh well…

Still want it for those juicy skill points tho

Which makes its special effect a waste. The other 2 skills are not skills I would normally invest for a F4de Away build. If the COM had a F4de Away related special effect, I think it would be pretty near top tier, but since it doesn’t, its entirely value rides on additional 3 points to Head Count. It ends up being a COM which tries too many things, but doesn’t do one thing really well.

Its not a bad COM by any means - but I think the Red Fang, Bounty Hunter and Stalker are still firmly superior.

The other comes make fade away much better tbh

Kind of depends.

Pack Tactics damage is multiplicative, and both it and Head count are 3 point skills with similar scaling (10% per point Headcount vs 7% per point PT), so getting a COM with +3 PT for 42% always on damage is pretty good in conjunction with the cool down. It would be a slightly higher, less conditional Deadeye COM with some max health and CDR thrown in.