Now that IronBear is useful* I wanted to revisit some of the discussion around Moze’s action skill in general and how to improve her build variety over all.
I know that all Moze mains don’t have this problem, but as I see it, minus some popular gimmick builds, such as face-punching-cash-tedior-everblast-of-god-death-mode, Moze suffers from a lack of variety.
Don’t get me wrong, I absolutely love that with the right setup, you can become a crazy explosive super flakker, infinite ammo shredder, near-infinite grenadier and such. However, when she uses her action skill, gameplay significantly narrows. She’s stuck with a more limited version of overwatch Dva, until she spends several seconds ejecting, wherein she either has a kinda weak rol-axton turret or doesn’t.
I believe this can be improved and wanna hear from other community members.
Opening suggestions
- make auto bear responsive to targeting like sentinel : this improves player engagement
- autobear walks around/follows Moze
- augment alters autobear deploy, allowing him to be be spawned without entering. (Bonus points if dakka bear gains dps + all of the above, making you a commander of a fun tank from top)
Major changes
- ironbear becomes melee-bear and gains benefits from melee relics/shields (improve melee augments could use existing resources, or improve stomp to do, well, anything)
- Ironbear becomes a small fortress with turrets on any side / becomes a lined wall you can run up on as a platform and use a cover for x seconds
Anyway, I’m happy to hear other suggestions as well.
Hey mods: made a good faith effort to find an already existing thread that was posted after the new buffs about this topic.
*Super grateful for the improvements btw. Made her a lot more fun to me! Kisses finger tips